Irda Ranger
First Post
I think it's slightly more accurate to say that "Tactical combat has always been a mini-game within the larger game of Dungeons & Dragons." It's like FF8*, where you have the over-arching plot but also the mini-games of monster combat and that weird trading card game. Similarly 4E D&D is an RPG with mini-games of Social Encounters and Monster Encounters.Wolfspider said:Dungeons and Dragons has always been a tactical wargame.
I really don't see that. We've had 10x10 rooms since day 1, and while the rules have come to rely on that a bit more since 1973, I haven't seen anything to make me think 4E is more tactical than 3.xWolfspider said:I do think, however, that 4th edition focuses more on these tactical elements than any other edition.
And keep in mind, I'm not sure that even if 4E is more tactical that this would be a bad thing. The tactical combat mini-game is fairly important part of D&D as a percentage of time spent at the table. I sure hope the 4E devs have spent a lot of time and effort making sure its done right.
I'd be really, really surprised if there was too much RP going on. As an honest question, have you ever gamed at a Con with a bunch of strangers and a pre-gen character? I've only done it a couple times, but when I did my own RP contributions probably dropped 80% from when I game with friends. I just don't know my character well, or anyone else's either, so the only way to interact "within the context of the game" is combat. There just isn't time to get to know people.Wolfspider said:I do find it interesting that none of the reports from D&D Experience that I have read mention anything about role-playing. Did any go on? Did people talk in character or plot with fellow part members or try to reason with the kobolds or dragons or whatnot?
*Not a bad thing.