Szatany
First Post
Tactical feats are meant to be used with at-will attacks. This is to lenghten the interesting part of combat - when dailies and encounter powers are gone, and the character is left to at will powers, those feats allow choices for a little longer, hence the name.
Tactical subgroup means has two rules:
A character may not use more than one tactical feat per round.
Player can decide to activate the feat after the attack roll is made. If the feat adds to attack roll, it can even turn a miss into hit.
Whenever a player spends an action point, tactical feats reset. That means that each one already used can be used again in the same encounter.
HEROIC FEATS
PARAGON FEATS
EPIC FEATS
Tactical subgroup means has two rules:



HEROIC FEATS
- BLEEDING STRIKE [TACTICAL]
Benefit: Once per encounter, you may add ongoing damage 3 (save ends) to Hit effect of an at-will power.
This damage increases to 6 at 21th level.
- ELDRITCH POWER [TACTICAL, WARLOCK]
Prerequisite: Warlock, Eldritch Blast power
Benefit: Once per encounter, you may add both Constitution and Charisma to attack and hit of your eldritch blast.
- NOTHING FANCY [TACTICAL]
Benefit: Once per encounter, you may add +5 feat bonus to damage with an at-will power.
This bonus increases to +10 at 21th level.
- PRECISE ATTACK [TACTICAL]
Benefit: Once per encounter, you may add a +4 feat bonus to attack with an at-will power.
- TACTICAL AIM [RANGER]
Prerequisite: Ranger
Benefit: Whenever you use a tactical feat, you gain +1 bonus to attack with the power affected by that feat.
- TACTICAL MOVEMENT [ROGUE]
Prerequisite: Rogue
Benefit: Whenever you use a tactical feat, you may shift 1 square after the at-will power is resolved.
- UNORTHODOX TEACHINGS [TACTICAL]
Benefit: Once per encounter, you may use an at-will power of your class you do not have.
PARAGON FEATS
- FOLLOW UP [TACTICAL]
Benefit: Once per encounter, if you hit with an at-will power, immediately after that power is resolved, you may make a secondary attack with a different at-will power against the same target.
- MULTIATTACK [TACTICAL]
Benefit: Once per encounter, you may attack two creatures with an at-will power that normally targets a single creature.
At 21th level, you can instead attack three creatures.
- RIGHT INTO THE OPENING [TACTICAL]
Benefit: Once per encounter, if you hit with an at-will power, you score a critical hit.
EPIC FEATS
- TACTICAL REMEDY [CLERIC]
Prerequisite: Cleric
Benefit: Whenever you use a tactical feat, you may heal 10 damage to one ally within 5 squares.
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