To my knowledge, most D&D combats take place on a more-or-less level surface. There might be stairs and multiple levels, but generally, all combat surfaces are oriented the same.
But in a fantasy world, this doesn't necessarily always need to be the way.
How would you go about designing a map for combat encounter that takes place on the surface or inside of a sphere, or inside a cylinder or cube where, for whatever reason, the PCs are allowed to stand on any surface, be it floor, wall, or ceiling?
I guess you could divide up the surfaces into sections of maps, but then, what's the best way to show proximity to areas in other sections of the map?
Any thoughts?
But in a fantasy world, this doesn't necessarily always need to be the way.
How would you go about designing a map for combat encounter that takes place on the surface or inside of a sphere, or inside a cylinder or cube where, for whatever reason, the PCs are allowed to stand on any surface, be it floor, wall, or ceiling?
I guess you could divide up the surfaces into sections of maps, but then, what's the best way to show proximity to areas in other sections of the map?
Any thoughts?