Grogg of the North
Adventurer
My party is going to be following someone soon. Their goal is to follow the mark to wherever he is going and see what he's up to. How do I make this interesting? I don't want it to be "Ok, roll stealth. ... Alright, he doesn't notice you". The dice do seem to hate me so I try not to put everything on a single roll for my players.
The mark is a goblin who is heading to the old ruins of a lighthouse. There, he's found some magic items he's using to learn to read and write; a taboo for goblins.
I've thought about maybe adding in some other challenges. Like a wild animal begins to stalk the goblin mark and the PCs have to protect him discretely. But that all feels very video game-y.
Thoughts? Advice?
The mark is a goblin who is heading to the old ruins of a lighthouse. There, he's found some magic items he's using to learn to read and write; a taboo for goblins.
I've thought about maybe adding in some other challenges. Like a wild animal begins to stalk the goblin mark and the PCs have to protect him discretely. But that all feels very video game-y.
Thoughts? Advice?