"Take 10" on attacks and saves?

I've been using a feat that allows this, but at the cost of expending psionic focus.

There are four feats in the set - one for each save and one for attacking.
 

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hong said:
That's the strangest euphemism for masturbation I've ever seen.

Perhaps it is a reference to self-Bobbiting?

Darklone said:
Ability checks as well IIRC... 3.0 psionic Trigger Power feat with taking ten...

IIRC, ability checks are considered rankless skill checks according to the SRD.

I'd go against the whole taking 10 on attacks and saves, unless you want to remove a great deal of chance from the game. YMMV, though.

-B-
 

I might be persuaded to let a PC take 10 on an attack roll, but only if it were the first attack of the combat. After all, it lends some credence to movies/TV shows/ books/whatever as the sort of "lazy fighter"- look at Indiana Jones and the Last Crusade, when he's in some middle-eastern town and a guy comes out and does an intimidating Perform: Weapon Drill check with his Scimitar, showing his amazing prowess. Indiana Jones simply takes out his gun, shoots him, and walks away. Doesn't look like he was too worried about that one.

That's an example of someone using it on an opponent with a low AC (or at least one he was easily able to hit with an average roll). There are lots of times in other sources of characters with low attack bonuses/enemies with High AC "taking 10" on their attack rolls- I can't think of any specific examples, but picture a guy who thinks he's the greatest fighter in the world, and he sees an opponent. He simply walks over, and lazily swipes at the guy, expecting his high attack bonus to show his opponent who's boss. His sword, however, simply taps against the guy's heavily armored skin, who then grins and whups the hero's butt.

Basically, there's lots of instances where characters in stories are incredibly confident in their ability, and are able to "take 10" on their attacks. However, it almost always only applies to the first attack, where either their opponent is felled by such a great blow, or the attack misses horribly because of the opponent's battle prowess. In the second case, or even in the first case once the attack is over, the battle generally becomes very hectic and distracting, prohibiting anyone from "taking 10". So if it were in my campaign, I'd let the PC take 10 on their first attack. Who's to say the goblin doesn't have a one-shot item that automatically bumps up their AC for the first attack? ;-)
 



UltimaGabe said:
Basically, there's lots of instances where characters in stories are incredibly confident in their ability, and are able to "take 10" on their attacks. However, it almost always only applies to the first attack, where either their opponent is felled by such a great blow, or the attack misses horribly because of the opponent's battle prowess. In the second case, or even in the first case once the attack is over, the battle generally becomes very hectic and distracting, prohibiting anyone from "taking 10". So if it were in my campaign, I'd let the PC take 10 on their first attack. Who's to say the goblin doesn't have a one-shot item that automatically bumps up their AC for the first attack? ;-)

I let my fighters "Take 0" on attacks. If they can hit a creature with just their attack bonus (i.e. their attack bonus is higher than the monster's AC), then they can automatically deal miminum damage as a free action (once per creature per round).

Aaron
 

Not on attack but on defense

Making the base AC 10 is basically taking 10 on your defense. Face it you ac is Base AC + DEX bonus + magic bonus +deflection bonus +cynergy bonus +armor bonus +shield bonus + natural armor bonus + insight bonus +dodge bonus + etc.

You could roll your AC (well the base AC part) every round if you wanted to.
 

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