Take 10 Variant

murlynd

First Post
Hey all,

Here is a little variant that I have started using lately. If this already exists out there, then my apologies to the originators, but I think this is the first time it has been throw out there.

While I enjoy the "take 10" rule, I like the idea of players still rolling dice and creating a change for failure. Maybe that is just me, but here is what I am using for the take 10 rule.

Just add a +10 to the roll. The game is based on rolling dice, so this takes away so much of the automatic side of things.

This also gives the players a slight sense of suspense, as they are not always 100% sure the room or area has been thoroughly checked and all the secrets to be discovered. An armorsmith may not be so guaranteed to make a great set of armor if he still needs to roll the dice. Catch my drift?

Does this seem like overkill to all of you? Or am I on to something a little useful here?

Brian:p
 

log in or register to remove this ad

I think a +10 boinus is too much. I'd reduce that to +4. If I have +5 to a skill and take ten by the normal rules I get a 15. By your rule, I roll a d20 and add 15. This is automatically better then the normal take ten rule.
 

If you don't like take 10 or take 20, just ban then, but be aware that they were put in the game for your benefit. Take 10 is just a convenient way of saying "do we need to roll? Can't we just assume I do an average job of it?", and removing it makes the players roll a lot more for things you'd probably want to just gloss over. And take 20 was there because we all know the kind of player who'll sit there and roll until the 20 comes up. And since the situations that take 20 involves would also not present anything to stop said players, WOTC decided to just abstract it out.
 

I agree, +10 is always better than take 10. At worst it's "take 11".

However, if you want to roll but still want to make it so they get 10 most of the time, have them roll 4d4. The average is still 10, but you remove the chance for really high and really low rolls, and average rolls are much more likely than high or low rolls.

-The Souljourner
 

Remove ads

Top