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The way I look at it, the penalty for failing to find a trap is not having the chance to disarm it or bypass it. If a person can't find the trap, then they are guaranteed to set it off, and I view this as a penalty.
From a DM standpoint, if they are able to take 20 on the search check for a trap, most players will do this every time, thus making finding a trap a foregone conclusion. I don't think this encourages a person to continue to increase their search skill, and thus I don't usually allow it. I prefer the Search skill to be a useful skill requiring constant training.
That is how I like to run it. Good to know that the rules support taking 20 on Open Locks.
There's a misconception sometimes. People think that not-finding a trap with a Search check is a penalty, "because then the trap kills you". But in that case, there's no difference between searching-and-failing, and not-searching. The trap doesn't go off because of the Search check, it's because of what you do next.
Whereas with Disable Device, there's a difference between disabling-and-failing, and not-disabling. It's the act of unsuccessfully attempting to disable the trap that sets it off. That is a penalty for failure.
The way I look at it, the penalty for failing to find a trap is not having the chance to disarm it or bypass it. If a person can't find the trap, then they are guaranteed to set it off, and I view this as a penalty.
From a DM standpoint, if they are able to take 20 on the search check for a trap, most players will do this every time, thus making finding a trap a foregone conclusion. I don't think this encourages a person to continue to increase their search skill, and thus I don't usually allow it. I prefer the Search skill to be a useful skill requiring constant training.
That is how I like to run it. Good to know that the rules support taking 20 on Open Locks.
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