dcollins said:(1) They're happy to proceed at 5 ft/round so the Rogue can take 10 Search in every space. His total skill makes this result over 20, so every average trap and secret door is found.
(2) He definitely sees no drawback to a Take 20 on every Open Lock check for 2 minutes, automatically opening those.
(3) A 30x30 room, they're happy to have everyone divide up the walls and Take 20 to Search those if it's a dead-end. This takes less than 10 minutes, which they see as reasonable, and turns up any secret doors in the walls.
(4) When they're low on spells, they expect to barricade themselves in a room and sleep for 8 hours and re-achieve full strength.
Now, admittedly this is not a zone of active counterdefense or a race situation, but frankly I see those as the exception and not the rule. I apply additional wandering monster checks, and when those appear they snicker a bit at that being old-school. If I were to interrupt the 8 hour rest period with a counterattack, they'd perceive that as a cruel interruption which slows down the pace of the adventure/exploration -- I can't imagine they'd ever be persuaded to leave the dungeon to camp (the statement last night is that that would open them to attack from any side).
(1) Less than 5' per round-the rogue would have to be searching only one space to move that quickly, and a 5' stretch of corridor will have more than one 5'x5' square. (Preview-I see Hyp. beat me to this one. 40' per six minutes-shades of 1st Edition, eh?)
(2) Good. That's a perfectly reasonable use of Take 20. Ultimately, either you're good enough to open a given lock or you're not ...
(3) They would only 'automatically' find the door/treasure/whatever if they all have a very high Search skill. At third level, an elven Rogue might easily have a +10 Search check-a DC 30 secret door would only be found this way if it happens to be in the elf's part of the room. If the half-orc barbarian happens to get that wall, he's out of luck, even using take 20.
(4) I think this is my biggest concern with your post. Wandering encounters in an occupied building are 'old school'? So the modern idea is that every occupant sits in his/her assigned room 24x7, then? Let 'em snicker-but don't let 'em off the hook. If they're invading someone's home, sitting around to recuperate is and ought to be a disastrous strategy. It gives the occupants time to discover the intrusion and prepare a response. And if it's not clear that the intruders exited, they're going to be the subject of some Search checks on the enemies' part ...