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Take a look at a thumbnail premise for a Star Wars campaign
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<blockquote data-quote="Ovinomancer" data-source="post: 7919430" data-attributes="member: 16814"><p>As someone that started by admitting they haven't seen the movies and submitted your udea for review, you seem very willing to insist your version is correct. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Rogue One clearly establishes the state of the Rebellion and that it's military ability had concentrated at Yavin 4. They have a small fleet still mobile, but it had just been severely reduced at the Battle of Scarif and has no other base capable of supporting the fleet. Many of the non-military powers of the Rebellion were destroyed or completely neutered by the destruction of Alderaan and the political power of the Senate. They were political creatures, not guerillas.</p><p></p><p>Further, knowledge of the Death Star was still secret. The Empire was spinning the story of Alderaan's destruction for positive PR. The average member of the Empire was doing well -- the Rebellion was an ideological movement not widely shared -- and prone to believe the Empire PR over disaffected dissidents. It wasn't until the destruction of the Death Star that the Rebellion managed to convince it's less militarist factions that victiry was even possible, and that access was what started to break down Imperial spin.</p><p></p><p>You've chosen to remove the one event that was the survival crisis of the Rebellion and launching point of it's ultimate success. You can do this, but not in the handwavy way you've done, which assumes that the loss if Yavin 4, Alderaan, and Leia (who's critical to the Rebellion in ways Han and Luke aren't) are minor setbacks while leaving the Empire with the awesome power of a Death Star AND a new flood of Sith warriors. You need a lot more work at the crux point.</p><p></p><p>Or, stop caring at all about canon. Your core game conflict is fine for Star Wars; it's the attempt to slot it into canon without a reasonable grasp of the material that has some issues. You can either do more work to shore up the canon, or just say screw it, dump the entire attempt at canon compatibility, and play a game.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7919430, member: 16814"] As someone that started by admitting they haven't seen the movies and submitted your udea for review, you seem very willing to insist your version is correct. ;) Rogue One clearly establishes the state of the Rebellion and that it's military ability had concentrated at Yavin 4. They have a small fleet still mobile, but it had just been severely reduced at the Battle of Scarif and has no other base capable of supporting the fleet. Many of the non-military powers of the Rebellion were destroyed or completely neutered by the destruction of Alderaan and the political power of the Senate. They were political creatures, not guerillas. Further, knowledge of the Death Star was still secret. The Empire was spinning the story of Alderaan's destruction for positive PR. The average member of the Empire was doing well -- the Rebellion was an ideological movement not widely shared -- and prone to believe the Empire PR over disaffected dissidents. It wasn't until the destruction of the Death Star that the Rebellion managed to convince it's less militarist factions that victiry was even possible, and that access was what started to break down Imperial spin. You've chosen to remove the one event that was the survival crisis of the Rebellion and launching point of it's ultimate success. You can do this, but not in the handwavy way you've done, which assumes that the loss if Yavin 4, Alderaan, and Leia (who's critical to the Rebellion in ways Han and Luke aren't) are minor setbacks while leaving the Empire with the awesome power of a Death Star AND a new flood of Sith warriors. You need a lot more work at the crux point. Or, stop caring at all about canon. Your core game conflict is fine for Star Wars; it's the attempt to slot it into canon without a reasonable grasp of the material that has some issues. You can either do more work to shore up the canon, or just say screw it, dump the entire attempt at canon compatibility, and play a game. [/QUOTE]
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