This blog post got me hyped! Everything in here looks awesome, especially the formatting of the spells, which is very nostalgic for me as a 4e fan.
Ancalagon said:The third comment by JRutterbush is very interesting. They speculate that there will be four spell lists (Mental, Spiritual, Material, Vital) and that different classes will get access to a portion of those lists.
Regenerate should be a much lower level spell, and limbs should get chopped off a lot more often.
Yes. So if an action has Verbal and Somatic "components/actions" that would require two of your three actions to perform each action.Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round?
Have to wonder if that 7th level Regenerate spell can be undone by 1pt of acid damage from that 0 lvl Ray of Acid cantrip? If so, would seem to contradict the stuff about high level spells being more resistant to low level spells.
Will the Bard's playing a violin to satisfy the verbal action still work in an area of silence?
Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round?
Hope they include as a downloadable document a cross reference of spell names so we can figure out that Cure Wounds is now Heal.
Have to wonder if that 7th level Regenerate spell can be undone by 1pt of acid damage from that 0 lvl Ray of Acid cantrip? If so, would seem to contradict the stuff about high level spells being more resistant to low level spells.
Will the Bard's playing a violin to satisfy the verbal action still work in an area of silence?
Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round?
Hope they include as a downloadable document a cross reference of spell names so we can figure out that Cure Wounds is now Heal.
In the playtest, cantrips are spells you can cast at will, but they are no longer level 0. Instead, they automatically heighten to the highest spell level you can currently cast. That means if you're 5th level, your ray of frost is 3rd level and deals more damage, and your light cantrip is better at counteracting magical darkness.