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<blockquote data-quote="Quickleaf" data-source="post: 9152151" data-attributes="member: 20323"><p>Truth in marketing, right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>For long-term Planescape fans, like me, there's this section in the original box set that was foundational where it laid out "how to handle portals to infinite possibilities" as a progression.</p><p></p><p>Sigil and the Outlands are repeatedly described as the "campaign base", with the other planes not getting lush descriptions until later products (the 3 boxed sets Planes of Conflict, Planes of Chaos, Planes of Law). Anyhow, in the core box set they give a sample progression for how a GM can control portal access and structure a Planescape campaign: 1st-3rd level = Sigil. 4th-7th level = the Outlands. 8th+ level = The Planes.</p><p></p><p>I see why, given their page count restrictions & the mandate to include a long adventure, they'd focus on Sigil/the Outlands.</p><p></p><p>Just my opinion, but I think trying to cram an adventure worth 1/3+ of the pages into a campaign setting project isn't the best approach for WotC encouraging the longevity of their campaign settings. I'm sure it ticks other trademark requirements, marketing pushes, and other boxes. But it's definitely coming at the expense of the long-term usability of the setting itself.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9152151, member: 20323"] Truth in marketing, right? ;) For long-term Planescape fans, like me, there's this section in the original box set that was foundational where it laid out "how to handle portals to infinite possibilities" as a progression. Sigil and the Outlands are repeatedly described as the "campaign base", with the other planes not getting lush descriptions until later products (the 3 boxed sets Planes of Conflict, Planes of Chaos, Planes of Law). Anyhow, in the core box set they give a sample progression for how a GM can control portal access and structure a Planescape campaign: 1st-3rd level = Sigil. 4th-7th level = the Outlands. 8th+ level = The Planes. I see why, given their page count restrictions & the mandate to include a long adventure, they'd focus on Sigil/the Outlands. Just my opinion, but I think trying to cram an adventure worth 1/3+ of the pages into a campaign setting project isn't the best approach for WotC encouraging the longevity of their campaign settings. I'm sure it ticks other trademark requirements, marketing pushes, and other boxes. But it's definitely coming at the expense of the long-term usability of the setting itself. [/QUOTE]
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