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<blockquote data-quote="GameOgre" data-source="post: 7338703" data-attributes="member: 57914"><p>I can understand that. At the same time dice rolls fail and losing a character due to one failed dice role.......sucks.</p><p></p><p>Unless the falling pc was way high up on his turn he would fail and fall and die. no time for other party members to do anything. Now slowing it down is perfectly fine but that is just a separate system to shift the odds in your favor.</p><p></p><p>One of my players loves to DM from time to time and loves for every fight to be epic,loves for traps to be deadly ect..but as he quickly discovered if you put the pc's in life or death situations on a steady bases they will fail and die a lot.</p><p></p><p>We love to think our characters will beat the odds but really they don't. A 50% chance to die will see the pc's dead 50% of the time. The way they beat the odds is if the odds only seem to be against them. Dice rolls don't care about the characters or story or fun. They don't give a crap about challenge level or whatever else.</p><p></p><p>If you made them save or die with only a 1-5 chance on the dice roll to fail. They would still die about 20% of the time.</p><p></p><p>For my table a 20% chance to lose your character on one roll just isn't fun for most encounters.</p><p></p><p></p><p></p><p>Edited to add-</p><p>On the other hand if the party needed to be faced with the results of their (negative) actions such as "there is a 15 foot pit filled with lava in front of you" and the pc's just laughed and jumped over it. I got no issue at my table with a simple fail or die roll.</p><p>It's only when that roll would be the result of just pure random chance that I would feel the need to stack the deck.</p><p></p><p>if I made the adventure in the underdark and put in a lava filled moat and a bridge the pc's needed to use to cross it and a fight happened and during the battle one of the pc's was picked up and hurled off the bridge or whatever......I would feel like a arsehat to just tell him "welp you plunge into he lava and are dead."</p></blockquote><p></p>
[QUOTE="GameOgre, post: 7338703, member: 57914"] I can understand that. At the same time dice rolls fail and losing a character due to one failed dice role.......sucks. Unless the falling pc was way high up on his turn he would fail and fall and die. no time for other party members to do anything. Now slowing it down is perfectly fine but that is just a separate system to shift the odds in your favor. One of my players loves to DM from time to time and loves for every fight to be epic,loves for traps to be deadly ect..but as he quickly discovered if you put the pc's in life or death situations on a steady bases they will fail and die a lot. We love to think our characters will beat the odds but really they don't. A 50% chance to die will see the pc's dead 50% of the time. The way they beat the odds is if the odds only seem to be against them. Dice rolls don't care about the characters or story or fun. They don't give a crap about challenge level or whatever else. If you made them save or die with only a 1-5 chance on the dice roll to fail. They would still die about 20% of the time. For my table a 20% chance to lose your character on one roll just isn't fun for most encounters. Edited to add- On the other hand if the party needed to be faced with the results of their (negative) actions such as "there is a 15 foot pit filled with lava in front of you" and the pc's just laughed and jumped over it. I got no issue at my table with a simple fail or die roll. It's only when that roll would be the result of just pure random chance that I would feel the need to stack the deck. if I made the adventure in the underdark and put in a lava filled moat and a bridge the pc's needed to use to cross it and a fight happened and during the battle one of the pc's was picked up and hurled off the bridge or whatever......I would feel like a arsehat to just tell him "welp you plunge into he lava and are dead." [/QUOTE]
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