Fauchard1520
Adventurer
The whole lake of lava thing came up in one of my recent games. One of my players failed their don't-fall-in-the-freaking-lava check, and I was left with a conundrum. How do you include the tension and excitement of an insta-death situation without setting up a straight save-or-die? Is it possible?
Bonus comic for illustrative purposes.
Bonus comic for illustrative purposes.