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Take, take, and take and never DM. What do players bring to a gaming group?
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<blockquote data-quote="merelycompetent" data-source="post: 3058211" data-attributes="member: 33830"><p>My biggest fear as a DM is losing my perspective as a player. I almost exclusively DM - real life has greatly reduced my free time, and almost all the players/DMs I know would rather play in my games than run one. Still, I manage to squeeze some play time in every few years.</p><p></p><p>When I'm a player, I try to bring food and play-tools (like a PC cheat sheet for how turning works for a player whose memory is scrambled) both to contribute to the overall fun and to show my appreciation of the DM's and other players' efforts. I also make sure to thank the DM and our host (if they're not the same person) before I leave. I try to make the DM feel appreciated for all the extra work in the way I'd like to feel appreciated.</p><p></p><p>If I have one criticism of my current group of players it's that I have to wait until 2-3 days after the session before I'll hear anything good or bad about it. And by then, I'm already halfway through planning the next one :/.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 3058211, member: 33830"] My biggest fear as a DM is losing my perspective as a player. I almost exclusively DM - real life has greatly reduced my free time, and almost all the players/DMs I know would rather play in my games than run one. Still, I manage to squeeze some play time in every few years. When I'm a player, I try to bring food and play-tools (like a PC cheat sheet for how turning works for a player whose memory is scrambled) both to contribute to the overall fun and to show my appreciation of the DM's and other players' efforts. I also make sure to thank the DM and our host (if they're not the same person) before I leave. I try to make the DM feel appreciated for all the extra work in the way I'd like to feel appreciated. If I have one criticism of my current group of players it's that I have to wait until 2-3 days after the session before I'll hear anything good or bad about it. And by then, I'm already halfway through planning the next one :/. [/QUOTE]
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Community
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Take, take, and take and never DM. What do players bring to a gaming group?
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