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Take, take, and take and never DM. What do players bring to a gaming group?
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<blockquote data-quote="smerwin29" data-source="post: 3059046" data-attributes="member: 15050"><p>Much of what a player can give back during a D&D campaign is creative contribution. They can map out areas of the world, create their own NPCs for the DM to borrow, imagine the PC histories which can in turn fuel the DM's creativity.</p><p></p><p>In an RPGA game, the players are denied this avenue of contribution on a large scale. So the best you can hope for (outside of actual physical gifts) is for them to work to add to the fun of the game at hand, be courteous, and thank you at the end of the session. I have run a large amount of RPGA events since 2001, and I can almost count the BAD tables on one hand, and the bad tables are usually caused by one or two bad players.</p><p></p><p>My biggest pet peeve are the complainers. Since I also write a good number of adventures for the different RPGA campaigns, I often have the opportunity to see a large number of people interacting with the game. In fact, the following is a true story.</p><p></p><p>I was watching another table play an adventure I had co-written at a large convention a couple years back. One of the player's at the table was a notorious complainer. The players and the judge appeared to have a great time--they were laughing and joking during the lighter parts of the mod, and they were concentrating and really getting into the intense parts. They left the table smiling.</p><p></p><p>Two days later the complainer is on one of the RPGA forums complaining about the adventure. I judged the same player about 3 months later, and despite my going out of my way to tailor the adventure I was running to the style of the complainer and the complainer's tablemates, and despite them seeming to have a great time again, I did not get a thanks. Since there were no complaints on the RPGA forums two days later, I guess it was OK.</p><p></p><p>For RPGA events, especially those running at conventions, the players are actually paying for the opportunity to play, so I don't hold them to as high a standard as a home game group. But still, all players, no matter what, should be trying to contribute to the fun of the table.</p></blockquote><p></p>
[QUOTE="smerwin29, post: 3059046, member: 15050"] Much of what a player can give back during a D&D campaign is creative contribution. They can map out areas of the world, create their own NPCs for the DM to borrow, imagine the PC histories which can in turn fuel the DM's creativity. In an RPGA game, the players are denied this avenue of contribution on a large scale. So the best you can hope for (outside of actual physical gifts) is for them to work to add to the fun of the game at hand, be courteous, and thank you at the end of the session. I have run a large amount of RPGA events since 2001, and I can almost count the BAD tables on one hand, and the bad tables are usually caused by one or two bad players. My biggest pet peeve are the complainers. Since I also write a good number of adventures for the different RPGA campaigns, I often have the opportunity to see a large number of people interacting with the game. In fact, the following is a true story. I was watching another table play an adventure I had co-written at a large convention a couple years back. One of the player's at the table was a notorious complainer. The players and the judge appeared to have a great time--they were laughing and joking during the lighter parts of the mod, and they were concentrating and really getting into the intense parts. They left the table smiling. Two days later the complainer is on one of the RPGA forums complaining about the adventure. I judged the same player about 3 months later, and despite my going out of my way to tailor the adventure I was running to the style of the complainer and the complainer's tablemates, and despite them seeming to have a great time again, I did not get a thanks. Since there were no complaints on the RPGA forums two days later, I guess it was OK. For RPGA events, especially those running at conventions, the players are actually paying for the opportunity to play, so I don't hold them to as high a standard as a home game group. But still, all players, no matter what, should be trying to contribute to the fun of the table. [/QUOTE]
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