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Take, take, and take and never DM. What do players bring to a gaming group?
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<blockquote data-quote="Emirikol" data-source="post: 3060087" data-attributes="member: 10638"><p>Judging by the effort and $$$ DM's have to put in, I like the ideas that the other posters noted. <strong>Would it be wrong to REQUIRE those things of your players (just the same as requiring that every player bring their own PHB?)</strong> or should I just sit there and 'expect' players to contribute and be able to 'read my mind' (as elf witch notes)?</p><p></p><p>Here's how I'd balance it out (let me know if I'm off-base).</p><p></p><p>* I spend 2-5 hours prepping for each game session every other week. </p><p>** Players spend 20 minutes driving to my house and spend 10 minutes levelling their characters after a game. </p><p>***Players should be setting up the room and cleaning up afterwards.</p><p>***Players should be buying all the food and beer for the DM each session</p><p></p><p>* I have to purchase Dungeon magazine, DMG, Sandstorm, Frostburn, Monster Manuals (because I have a job and a life and no longer have time to create my own adventures).</p><p>** My players have to purchase a PHB and print out a character sheet. </p><p>*** Players should donate $10.00 each per year for dungeon subscription and any books I want to buy for the game.</p><p></p><p>* I have to create and modify adventures</p><p>** Players get to show up</p><p>*** Players should give the DM names of a few NPC's relevant to their characters past (with 3 sentences of backstory) of which the DM can pick and choose the ones he wants to include.</p><p></p><p>* I have to know all the rules</p><p>** The players get to argue the rules, because they "almost died."</p><p>*** Differen't players should be designated to know particular rules (especially grapple, overrun, disarm, etc.)</p><p>*** All players should know how to quickly lookup rules for the DM if there is a dispute</p><p></p><p>Others?</p><p></p><p>jh</p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3060087, member: 10638"] Judging by the effort and $$$ DM's have to put in, I like the ideas that the other posters noted. [B]Would it be wrong to REQUIRE those things of your players (just the same as requiring that every player bring their own PHB?)[/B] or should I just sit there and 'expect' players to contribute and be able to 'read my mind' (as elf witch notes)? Here's how I'd balance it out (let me know if I'm off-base). * I spend 2-5 hours prepping for each game session every other week. ** Players spend 20 minutes driving to my house and spend 10 minutes levelling their characters after a game. ***Players should be setting up the room and cleaning up afterwards. ***Players should be buying all the food and beer for the DM each session * I have to purchase Dungeon magazine, DMG, Sandstorm, Frostburn, Monster Manuals (because I have a job and a life and no longer have time to create my own adventures). ** My players have to purchase a PHB and print out a character sheet. *** Players should donate $10.00 each per year for dungeon subscription and any books I want to buy for the game. * I have to create and modify adventures ** Players get to show up *** Players should give the DM names of a few NPC's relevant to their characters past (with 3 sentences of backstory) of which the DM can pick and choose the ones he wants to include. * I have to know all the rules ** The players get to argue the rules, because they "almost died." *** Differen't players should be designated to know particular rules (especially grapple, overrun, disarm, etc.) *** All players should know how to quickly lookup rules for the DM if there is a dispute Others? jh .. [/QUOTE]
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Take, take, and take and never DM. What do players bring to a gaming group?
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