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Take, take, and take and never DM. What do players bring to a gaming group?
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<blockquote data-quote="Zustiur" data-source="post: 3067153" data-attributes="member: 1544"><p>Let's see - in my group it feels like this:</p><p>The players don't own any books or miniatures</p><p>The players don't put any effort towards keeping a journal (or indeed keeping any information on what happened during the game)</p><p>The players don't bring food or other goodies</p><p>I always have to host</p><p>Certain players provide the bare minimum of character background (ie none)</p><p>The players rarely provide input in terms of what type of game/adventure they like.</p><p></p><p>The above includes some exaduration, but it should give a fair idea of why I hit 'DM burn out' I didn't even mention anything about turning up on time.</p><p></p><p>My group hasn't gamed for over a year. The reasons can be summed up as follows:</p><p>No one can commit to a regular game time due to work conflicts (like being in another country for x weeks)</p><p>No one has any game material other than myself.</p><p>No one wants to actually DM. Me included.</p><p>I haven't played DnD as a player since 2nd ed. And that's not due to a passion for DMing.</p><p></p><p>I've been thinking about this exact issue lately, because two of my players seem to be itching for a game. The more I reflect on it, the more I realize that only 1 of my players is causing any real problem. So, when I eventually get past my burn out, I will try to run a game without him, and see how that goes. Problem is that leaves me with only 3 players. And I feel 4 is the minimum for a good game.</p><p></p><p>Zustiur.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 3067153, member: 1544"] Let's see - in my group it feels like this: The players don't own any books or miniatures The players don't put any effort towards keeping a journal (or indeed keeping any information on what happened during the game) The players don't bring food or other goodies I always have to host Certain players provide the bare minimum of character background (ie none) The players rarely provide input in terms of what type of game/adventure they like. The above includes some exaduration, but it should give a fair idea of why I hit 'DM burn out' I didn't even mention anything about turning up on time. My group hasn't gamed for over a year. The reasons can be summed up as follows: No one can commit to a regular game time due to work conflicts (like being in another country for x weeks) No one has any game material other than myself. No one wants to actually DM. Me included. I haven't played DnD as a player since 2nd ed. And that's not due to a passion for DMing. I've been thinking about this exact issue lately, because two of my players seem to be itching for a game. The more I reflect on it, the more I realize that only 1 of my players is causing any real problem. So, when I eventually get past my burn out, I will try to run a game without him, and see how that goes. Problem is that leaves me with only 3 players. And I feel 4 is the minimum for a good game. Zustiur. [/QUOTE]
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Take, take, and take and never DM. What do players bring to a gaming group?
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