Take ten...

Lamoni said:
Taking 20 takes 20 times as long. Taking 10 doesn't take any longer. Taking 20 assumes that you get a 1, 2, 3, etc. all the way up to 20.
Not exactly; it doesn't make any assumptions about how many failed checks you make, or what their results are. It just assumes that you fail some number of times, and then get one result at your skill modifier +20. And the whole thing takes 20 times as long as a normal check.

The distinction almost never matters, because natural 1s and 20s have no special effects on skill checks, and you cannot take 20 if the number of failed checks matters at all. But in campaigns that use critical fumbles or other house rules, rolling the sequence can have weird implications. So it's usually better not to open that can of worms in the first place.
 
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