Creamsteak
Explorer
Relevant SRD quote:
First question, is the word "threatened" here being used as per the players handbook definition of the word threaten?
Relevant PHB quote:
Second question, can you take 10 on opposed checks? I bring this up because it sounds, in certain fairly rare circumstances, to throw off probability.
If the skill that sets the DC (hide) is 11 greater than the skill that hits the DC (spot), the spotter has an 11.25% chance of success. If the person that sets the DC takes 10, the spotter has a 0% chance of success.
If the skill that hits the DC (spot) is 10 greater than the skill that hits the DC (hide), the spotter has an 88.75% chance of success. If the person that hits the DC takes 10, the spotter has a 100% chance of success.
Also, I could have done the math incorrectly, that is possible.
Taking 10: When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.
First question, is the word "threatened" here being used as per the players handbook definition of the word threaten?
Relevant PHB quote:
Threaten: To be able to attack in melee without moving from your current space. A creature typically threatens all squares within its natural reach, even when it is not its turn to take an action.
Second question, can you take 10 on opposed checks? I bring this up because it sounds, in certain fairly rare circumstances, to throw off probability.
If the skill that sets the DC (hide) is 11 greater than the skill that hits the DC (spot), the spotter has an 11.25% chance of success. If the person that sets the DC takes 10, the spotter has a 0% chance of success.
If the skill that hits the DC (spot) is 10 greater than the skill that hits the DC (hide), the spotter has an 88.75% chance of success. If the person that hits the DC takes 10, the spotter has a 100% chance of success.
Also, I could have done the math incorrectly, that is possible.
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