Oryan77
Adventurer
I'm not a stickler for rules but I do like to make things run smoothly. I'm wondering what the proper way to handle something like this would be:
The PC's need to either clear their mind & not think about a particular god in order to gain access to an area, or they need to praise a particular god in order to gain access to an area. If they fail, they can't enter the area. I ruled it as a Will save with a DC of 20. I thought about making it a concentration check instead, but the Will save seemed more fair for each PC.
One player asked about taking 20 on this check. This seems like an action that could be tried over & over until you can successfuly clear your mind, so I allowed everyone to take 20 and they eventually gained access into the area. It made the scenario seem weak & less exciting by taking 20, but it wasn't that big of a deal.
The important thing wasn't being denied access to the area, the important thing was figuring out how to gain access. This was just flavor for the scenario, so if they figured out how to enter, I didn't want to keep them from never entering the area from failed checks.
Just in case I do similiar things like this again, I'd like to be assured that I'm doing it the best way I can. How would you have handled this? Does it even make sense taking 10 or 20 on saving throw checks?
The PC's need to either clear their mind & not think about a particular god in order to gain access to an area, or they need to praise a particular god in order to gain access to an area. If they fail, they can't enter the area. I ruled it as a Will save with a DC of 20. I thought about making it a concentration check instead, but the Will save seemed more fair for each PC.
One player asked about taking 20 on this check. This seems like an action that could be tried over & over until you can successfuly clear your mind, so I allowed everyone to take 20 and they eventually gained access into the area. It made the scenario seem weak & less exciting by taking 20, but it wasn't that big of a deal.
The important thing wasn't being denied access to the area, the important thing was figuring out how to gain access. This was just flavor for the scenario, so if they figured out how to enter, I didn't want to keep them from never entering the area from failed checks.
Just in case I do similiar things like this again, I'd like to be assured that I'm doing it the best way I can. How would you have handled this? Does it even make sense taking 10 or 20 on saving throw checks?