Radmod,
I will disagree with many of your presumptions:
Autofail is autofail (which means as atated in the rules you would incur any penalties associated with failure).
The rules do not say you auto-succeed only that you "get it right" (i.e., the best you can do - which might still not be enough). Rolling a nat 20 on a skill check does not mean autosucceed (only on saving throws and attack rolls - many people miss this one), same with a nat 1 (it doesn't mean you autofail except on saving throws and attack rollls)
If you fail to see someone who is attempting to hide from you - they are invisible to you (which means exactly what it says - it even references the section in the Rules Compendium on what invisible means).
The penalty (to the spotter) for this is that the creature attempting to hide gains a +20 on his hide checks - hence your take 20 now has a higher DC to meet than it did before - different circumstance.
The person attempting to hid never makes multople hide checks. If mutiple people are attempting to spot him he gets different bonuses/penalties based on each "spotter" (any cover, distance, etc.)
So if he is invisible to you he gets a +20 on his Hide check. Per the Rules Compendium (pg 76) if you beat that DC then you have a "hunch" that something is there (see my earlier interpretation of Spot and Search for intentional similarities) but can't see it or target it accurately with an attack.. . .A spot check that beats the DC by 20 pinpoints the invisible target's location, but that target still benefits from total concealment.
How to you get "double-move" out of taking 20 times as long?
Which is why, as it is a reflexive roll that the DM calls for - I would never allow someone to take 20. YOu can only take 20 on skill check you are attempting to get right - to me that reads actively using the skill.
I will disagree with many of your presumptions:
Presume that a 20 does eventually succeed (since technically the above rule is wrong if even a 20 would not succeed, e.g. a +5 Spot vs. a DC 30 hide check).
Yes, you will auto-fail, but you would also auto-succeed. For a spot check, this means you will fail to notice until you eventually see. So if someone is hiding from you, and a roll of 20 will allow you to see them, then if you look at that location for a full two minutes you will eventually see them even though most of the time you just don't see them. Now if they are aiming at you with a ranged weapon then it's up to your DM to decide if you see them before they surprise you. (I usually give a percentage chance depending on how long it takes them to fire, e.g. if they don't fire at you for five rounds then you get a 25% chance to not be surprised.)
Autofail is autofail (which means as atated in the rules you would incur any penalties associated with failure).
The rules do not say you auto-succeed only that you "get it right" (i.e., the best you can do - which might still not be enough). Rolling a nat 20 on a skill check does not mean autosucceed (only on saving throws and attack rolls - many people miss this one), same with a nat 1 (it doesn't mean you autofail except on saving throws and attack rollls)
Quote:
If you fail to spot someone Hiding then they are invisible to you (Rules Compendium pg 92).
No an invisible creature gets a +20 on his Hide check).
No, for two reasons.
1) The RC says:
"If you're successfully hidden ... that creature is treated as flat-footed with respect to you. That creature treats you as if you were invisible."
This is all based on the 'if' statement. If you fail to see something then the hidden creature gets to treat you as if it were invisible. Likewise, you are not 'invisible' but 'treated' as invisible, which is discretionary. I'm 101% sure what they intended is simply for the purposes of things like combat or sneak attack. Not for the purposes of making another spot (the +20).
2) While taking 20 is treated as if it were rolling 20 times in 20 rounds, it is still a single check: "Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20."
While Take 20 does say if the check "carries no penalties for failure", quite frankly, I can't see any competent DM playing it any other way. The idea that just because you didn't see something the first time means that it becomes invisible to later checks is ludicrous. (Unless we're talking about car keys!)
If you fail to see someone who is attempting to hide from you - they are invisible to you (which means exactly what it says - it even references the section in the Rules Compendium on what invisible means).
The penalty (to the spotter) for this is that the creature attempting to hide gains a +20 on his hide checks - hence your take 20 now has a higher DC to meet than it did before - different circumstance.
The person attempting to hid never makes multople hide checks. If mutiple people are attempting to spot him he gets different bonuses/penalties based on each "spotter" (any cover, distance, etc.)
So if he is invisible to you he gets a +20 on his Hide check. Per the Rules Compendium (pg 76) if you beat that DC then you have a "hunch" that something is there (see my earlier interpretation of Spot and Search for intentional similarities) but can't see it or target it accurately with an attack.. . .A spot check that beats the DC by 20 pinpoints the invisible target's location, but that target still benefits from total concealment.
Quote:
Note that the normal Spot versus Hide checks is reflexive and no action. If retrying or "actively" attempting to Spot it is a move action.
I've never quite liked this part because, technically, it means if all you do is try to spot something then you can take 20 in a minute by making the equivalent of double spot checks a round (e.g. a double move).
How to you get "double-move" out of taking 20 times as long?
Which is why, as it is a reflexive roll that the DM calls for - I would never allow someone to take 20. YOu can only take 20 on skill check you are attempting to get right - to me that reads actively using the skill.