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Taking 20 Too Often
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<blockquote data-quote="EyeontheMountain" data-source="post: 3358212" data-attributes="member: 32338"><p>Remind your players that the sysyem is d20, as in dice 20, not take 20. </p><p></p><p>Seriously, it is annoying that the rule exists at all in the first place. Take 10 I can agree with, but 20 just makes the d20 redundant for far too many isituations. For my games, I really (ab)use the 'penalty for failure' bit in the rules. </p><p></p><p>I also get really strict on time, and boy the monsters can prep a lot in the 30 minutes it takes the characters to check a room. It also makes buffs run out like you would not beleive.</p><p></p><p>DM: Ok, you search the room and find nothing. By the way, your shield, Bull's Enduarance, Protection from Arrows and BLess spells have all run out. What next?</p><p></p><p>Saying the above helps a lot.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3358212, member: 32338"] Remind your players that the sysyem is d20, as in dice 20, not take 20. Seriously, it is annoying that the rule exists at all in the first place. Take 10 I can agree with, but 20 just makes the d20 redundant for far too many isituations. For my games, I really (ab)use the 'penalty for failure' bit in the rules. I also get really strict on time, and boy the monsters can prep a lot in the 30 minutes it takes the characters to check a room. It also makes buffs run out like you would not beleive. DM: Ok, you search the room and find nothing. By the way, your shield, Bull's Enduarance, Protection from Arrows and BLess spells have all run out. What next? Saying the above helps a lot. [/QUOTE]
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Taking 20 Too Often
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