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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Taking Fatigue/Strife to act while Stunned?
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<blockquote data-quote="lichmaster" data-source="post: 9573793" data-attributes="member: 6683330"><p>I don't like any of this. The proposed solutions would make those conditions all but disappear from the game, everything would be transformed into a level of strife/fatigue (maybe not even felt during combat but only after), and then when the combat is over some characters will have a quite serious need to rest. This in turn has several side effects:</p><ul> <li data-xf-list-type="ul">normally levels of fatigue/strife cannot be recovered outside of havens (except for the 1st), so either the party goes back to the inn right after the fight, or those levels of strife/fatigue will burden the characters for much longer, potentially making the rest of the game feel way worse than that 1 action lost due to being stunned</li> <li data-xf-list-type="ul">the adventuring day has waay more chances of becoming the dreaded "5 min adventuring day". 1 combat and then full rest. Every combat is "nova". Etc.</li> </ul><p></p><p>I think this mostly highlights the problem with many "save or suck" rolls still being present in the game.</p><p></p><p>IMO there are some fundamental flaws in how 5e was designed: the worst is the "3 rounds combat" IMO, but the presence of save or suck/save or nothing is a very close second.</p><p></p><p>I already wrote about this in the past, but IMO any condition should have different levels of severity (even just 2), and saving implies suffering only the least severe: saving vs stunned means being rattled, saving vs paralyzed means being restrained, etc.</p><p>This would also make many spells less disappointing when the target saves because there's at least some effect, while currently if the target saves the only effect is that the caster wasted both an action and a spell slot!</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9573793, member: 6683330"] I don't like any of this. The proposed solutions would make those conditions all but disappear from the game, everything would be transformed into a level of strife/fatigue (maybe not even felt during combat but only after), and then when the combat is over some characters will have a quite serious need to rest. This in turn has several side effects: [LIST] [*]normally levels of fatigue/strife cannot be recovered outside of havens (except for the 1st), so either the party goes back to the inn right after the fight, or those levels of strife/fatigue will burden the characters for much longer, potentially making the rest of the game feel way worse than that 1 action lost due to being stunned [*]the adventuring day has waay more chances of becoming the dreaded "5 min adventuring day". 1 combat and then full rest. Every combat is "nova". Etc. [/LIST] I think this mostly highlights the problem with many "save or suck" rolls still being present in the game. IMO there are some fundamental flaws in how 5e was designed: the worst is the "3 rounds combat" IMO, but the presence of save or suck/save or nothing is a very close second. I already wrote about this in the past, but IMO any condition should have different levels of severity (even just 2), and saving implies suffering only the least severe: saving vs stunned means being rattled, saving vs paralyzed means being restrained, etc. This would also make many spells less disappointing when the target saves because there's at least some effect, while currently if the target saves the only effect is that the caster wasted both an action and a spell slot! [/QUOTE]
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Taking Fatigue/Strife to act while Stunned?
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