WalterKovacs
First Post
I am working on a system overhaul where I do the exact same thing. First I fixed the feat tax. Then removed dependance on magical items, as I didn't like how magical weapons are a requirement for an adventurer (just like in 3.x). It wasn't a big leap to also remove bonuses to ability scores (and at the same time also fix the growing gap between some NADs).
I haven't looked into damage yet, as I would like to keep that part of the system (feats that enable more damage, for example), but I will keep your solution in mind![]()
If you are going to try this, keep in mind that while some strikers bonus damage doesn't rely directly on their secondary stat (ranger, rogue, etc) others do (sorceror, slayer, vampire, etc) so many of the various riders in class features and powers need to increase by 1 at 8, 14, 21 and 28 [approximately], and there are a number of stat prerequisites for feats, etc.