Hi everyone,
so im pretty new to DnD just got into a campaign with a few friends for the first time. Ive done lots of RP'ing first in Ultima Online for like 4-5years and then in NWN on a fantastic RP only server called Caenyr where i became a DM.
Anyway im hoping to DM myself sometime after we've been playignfor awhile so i can pick up the major differences b/w DnD and say NWN rp'ing. Ive started to design a campaign which im probably going to have to run over the net (coz some of the players live interstate).
My real question is this. Is it a bad idea to try and stick together your own campaign the first time round? Im probably going to throw a few premade adventures in and use parts of others to put together my custom parts for the campaign. Basically im planning on a start where the players are enslaved, then escape and join a rebellion based in other countries around the world fighting this "Evil country" type campaign.
Because alot of it is more RP than combat (i want to put in lots of diplomacy, problem solving and such as well as combat) im going to focus on previous resources for finding monsters which challenge my players without slaughtering them. read through the relevant parts of the DM guide but im not to sure if im expanding myself to soon. Basically its these ppl's first introduction to DnD and i dont want to give them a cruddy first experience.
anyway what do you all think? THanks guys
Marc
so im pretty new to DnD just got into a campaign with a few friends for the first time. Ive done lots of RP'ing first in Ultima Online for like 4-5years and then in NWN on a fantastic RP only server called Caenyr where i became a DM.
Anyway im hoping to DM myself sometime after we've been playignfor awhile so i can pick up the major differences b/w DnD and say NWN rp'ing. Ive started to design a campaign which im probably going to have to run over the net (coz some of the players live interstate).
My real question is this. Is it a bad idea to try and stick together your own campaign the first time round? Im probably going to throw a few premade adventures in and use parts of others to put together my custom parts for the campaign. Basically im planning on a start where the players are enslaved, then escape and join a rebellion based in other countries around the world fighting this "Evil country" type campaign.
Because alot of it is more RP than combat (i want to put in lots of diplomacy, problem solving and such as well as combat) im going to focus on previous resources for finding monsters which challenge my players without slaughtering them. read through the relevant parts of the DM guide but im not to sure if im expanding myself to soon. Basically its these ppl's first introduction to DnD and i dont want to give them a cruddy first experience.
anyway what do you all think? THanks guys

Marc