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General Tabletop Discussion
*TTRPGs General
Taking Rules to Their Illogical Extremes
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<blockquote data-quote="hawkeyefan" data-source="post: 7827673" data-attributes="member: 6785785"><p>I get your point, and it certainly depends on your approach to the game, but I don’t know if I agree that this situation is the logical conclusion.</p><p></p><p>The rules are meant to portray a fictional world not govern it. So for me this is a tail wagging the dog kind of situation.</p><p></p><p>For me, I think that barring use of magic or some kind of special ability like the monk’s slow fall, a fall from that height is simply lethal. </p><p></p><p>Now, when this kind of stuff has come up in my game more recently, I’ve never had someone’s pc fall off a cliff and I just say “oh he’s dead...make a new guy.” I’m very open to the possibility of a hero surviving such a fall by whatever combination of skill, desperation, and fortune will work. I’d prefer to set it up as a series of saving throws or skill checks or something similar. And narrate the condition the character is in at the end based on the results of the rolls. </p><p></p><p>But to simply have falls from that height just do a few HP damage doesn’t make any sense. That kind of fall should be dangerous.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7827673, member: 6785785"] I get your point, and it certainly depends on your approach to the game, but I don’t know if I agree that this situation is the logical conclusion. The rules are meant to portray a fictional world not govern it. So for me this is a tail wagging the dog kind of situation. For me, I think that barring use of magic or some kind of special ability like the monk’s slow fall, a fall from that height is simply lethal. Now, when this kind of stuff has come up in my game more recently, I’ve never had someone’s pc fall off a cliff and I just say “oh he’s dead...make a new guy.” I’m very open to the possibility of a hero surviving such a fall by whatever combination of skill, desperation, and fortune will work. I’d prefer to set it up as a series of saving throws or skill checks or something similar. And narrate the condition the character is in at the end based on the results of the rolls. But to simply have falls from that height just do a few HP damage doesn’t make any sense. That kind of fall should be dangerous. [/QUOTE]
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