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General Tabletop Discussion
*TTRPGs General
Taking Rules to Their Illogical Extremes
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<blockquote data-quote="hawkeyefan" data-source="post: 7827773" data-attributes="member: 6785785"><p>Sure, that’s kind of the point, I suppose. HP Are an inconsistent abstraction. </p><p></p><p>And yes, an arrow or a sword can of course be lethal. But they can also very often not prove lethal.However, falls from significant height are nearly always fatal. Sure, there are occasionally those crazy stories about someone falling eleven stories and surviving, or the skydiver whose chute didn’t open but he survived by crashing into some tree branches or whatever...but those seem to be incredibly rare. </p><p></p><p>What I’m talking about is a person who willingly jumps from an 80 foot cliff because of awareness of the game mechanics and the result. No one in the real world jumps off a cliff without an incredibly compelling reason.</p><p></p><p>In such a case, I don’t think the DM is out of line to say “the outcome is not in doubt, we don’t need to roll dice here” and that’s that. </p><p></p><p>Again, if it were my game, I’d likely make that point and then let the player decide if they’d like to do something else.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7827773, member: 6785785"] Sure, that’s kind of the point, I suppose. HP Are an inconsistent abstraction. And yes, an arrow or a sword can of course be lethal. But they can also very often not prove lethal.However, falls from significant height are nearly always fatal. Sure, there are occasionally those crazy stories about someone falling eleven stories and surviving, or the skydiver whose chute didn’t open but he survived by crashing into some tree branches or whatever...but those seem to be incredibly rare. What I’m talking about is a person who willingly jumps from an 80 foot cliff because of awareness of the game mechanics and the result. No one in the real world jumps off a cliff without an incredibly compelling reason. In such a case, I don’t think the DM is out of line to say “the outcome is not in doubt, we don’t need to roll dice here” and that’s that. Again, if it were my game, I’d likely make that point and then let the player decide if they’d like to do something else. [/QUOTE]
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