AFGNCAAP
First Post
Hello,
The threads discussing the samurai class in the Complete Warrior, as well as my own experiences working on a homebrew setting using OA material has got me thinking about this.
Has anyone played an OA game/campaign with the Rogukan elements/influences removed from the game? It seems that those who would want to play a Rogukan-intensive d20 game would use the material put out by AEG (the ninja & courtier classes from their core book, the clan sourcebooks, "Way of the..." class sourcebooks, etc.). IIRC, the samurai classes from OA & the AEG Lo5R mainbook don't match up at all.
How are the samurai & shugenja classes changed with the clan elements removed from them? Do the clan-based feat lists merely become generic fighting style "feat trees" for the samurai class? What about the shugenja--did you remove/rename the clan schools, or just rework them to be more element-specific?
How about meshing the OA system with core D&D? Are OA spirits treated as a type of fey, or are they seperate? How does the Honor system impact the game--do only OA characters have it, do all PCs (OA or core D&D) have it, or is it completely removed from the game (esp. since OA does give AL equivalents to the different Honor "levels")?
I'm trying to integrate OA material into my homebrew campaign, but sans Rokugan flavor (if anything, maybe closer to the original OA of 1st ed., with the more "generic" Kara-Tur setting). However, I'm also concerned about how the games may mesh--OA sorcerer vs. a D&D sorcerer spell list (and if they can mix & match), the honor system (& the effects of its inclusion/abscence from the game), monster categories (i.e., does OA "spirit" = D&D "fey"?).
I'd apprecaite any comments, advice, information, opinions, etc., on the matter.
The threads discussing the samurai class in the Complete Warrior, as well as my own experiences working on a homebrew setting using OA material has got me thinking about this.
Has anyone played an OA game/campaign with the Rogukan elements/influences removed from the game? It seems that those who would want to play a Rogukan-intensive d20 game would use the material put out by AEG (the ninja & courtier classes from their core book, the clan sourcebooks, "Way of the..." class sourcebooks, etc.). IIRC, the samurai classes from OA & the AEG Lo5R mainbook don't match up at all.
How are the samurai & shugenja classes changed with the clan elements removed from them? Do the clan-based feat lists merely become generic fighting style "feat trees" for the samurai class? What about the shugenja--did you remove/rename the clan schools, or just rework them to be more element-specific?
How about meshing the OA system with core D&D? Are OA spirits treated as a type of fey, or are they seperate? How does the Honor system impact the game--do only OA characters have it, do all PCs (OA or core D&D) have it, or is it completely removed from the game (esp. since OA does give AL equivalents to the different Honor "levels")?
I'm trying to integrate OA material into my homebrew campaign, but sans Rokugan flavor (if anything, maybe closer to the original OA of 1st ed., with the more "generic" Kara-Tur setting). However, I'm also concerned about how the games may mesh--OA sorcerer vs. a D&D sorcerer spell list (and if they can mix & match), the honor system (& the effects of its inclusion/abscence from the game), monster categories (i.e., does OA "spirit" = D&D "fey"?).
I'd apprecaite any comments, advice, information, opinions, etc., on the matter.