Angel Tarragon
Dawn Dragon
Base Class: Spellsinger
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The skill system still needs to hammered out and smoothed. As soon as I get my hands on the 4th Edition PHB, that is a priority to figure out. When I have it all smoothed out, the class skill points will be allocated appropriately. As it stands right now, all classes get a number of skill points per level equal to half the number of skills on their skill list.Dagredhel said:The only thing that raised an eyebrow was the number of skill points--- 10?![]()
So are you trying to make 4e-adapted classes with the 3.5e system?Reveille said:As soon as I get my hands on the 4th Edition PHB…
No, not necessarily. I do want the 4E books for inspirations sake, so that I can finish off the classes I am stymied by. I do want to look at the skill list, because as it stands right now, I've got more skills in the game than you can shake a stick at (I'm looking at you Knowledge skills).SilvercatMoonpaw2 said:So are you trying to make 4e-adapted classes with the 3.5e system?
Abilities: Animus determines how powerful a wind the soul channeler can invoke and how many winds she can invoke per day and how hard they are to resist. To invoke a wind the Soul Channeler must have an Animus score of 10 + the invocations depth.
The Difficulty Class of saving throws against the greenbond’s spells is 10 + the spell’s level + the greenbond’s Wisdom modifier.
Class Skills
The Soul Channeler’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Fey & Spirits) (Int), Knowledge (Incarnum), Knowledge (Nature), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Profession (Wis), Sense Motive (Wis), Spirit Lore (Wis) and Survival (Wis)
Sense The Living (Su): The Soul Channeler has a personal aura that extends out to a 180 foot radius at first level. For each additional level gained as a Soul Channeler this radius expands by an additional 60 feet. All creatures within this radius that are living are automatically detected by the Soul Channeler and their state of health is also known (status only).
Diamond of the Body (Su):
Its an oddball of an ability score. It isn't genererated the same way the other 8 abilities are (the other two additions are Appearance & Perception). To determine ones Animus ability score the player adds up all of her characters ability scores. The sum of her abilities scores is then divided by eight. The player then takes the dividend and adds her characters Wisdom modifier. This end result is the characters Animus ability score.Just a quick question, how do you determine a characters Animus score? Tried looking over the other classes to see if it was described there, couldn't immediately see it.
Thanks for the heads up, its been fixed.Guess it should be Soul Channeler, not Greenbond.
Yuppers; it is a brand new Knowledge skill that I have yet to detail.Quick question, what does Knowledge (Incarnum) contain? Haven't seen it before, presume its from a house-rule list of knowledge skills?
Thats odd. Attach a screen capture of the way it is appearing for you and I'll see what I can do to fix it.And another note, the table is a bit messed up, line for level 19 is just added to the line for level 18.
Same as the status spell except only in regard to their health; unharmed, wounded, disabled, unconscious, dying, nauseated, poisoned or diseased.What exactly do you mean by status only? That you know the overall category of the targets health (i.e. wounded, badly wounded, unharmed, dead, death's door, etc)?
Thanks. I tried to be as complete as possible with the witeup of it so it would cause as little headaches as possible.Nothing to say except I think its an especially nifty ability.
Getting the invocations/winds list idone is next on the agenda. I plan to start going through the PHB later today to pick the spells I want to covert to winds and let inspiration sway me to come up with new ones along the way.Generally, a good class, I would love to see what the Winds are, have a list of them posted somewhere? That would really help visualize the character, at the moment it seems like a bit of a mix between a monk and a spiritist. Going to use existing spells and effects, or making new ones yourself?