Tale Weaver's Vampire: The Masquerade Game Board

The Water Treatment Facility

"The door has stopped crying... now I wonder if it's ticklish. Time to make it laugh."
With that Koln begins to pick the lock.

Open lock
Roll Lookup
1d20+5+5 → [12,5,5] = (22)

I don't mean to ignore Ruby's attempt to break down the door, but first we should try this. It's quieter and if we do bash down the door we risk hurting the person on the other side. Yes, this is coming from the guy who tried opening a door by shooting at it, but I wasn't thinking clearly at the time and really wanted out.

Koln manages to pick the lock and the door is open. The hallway behind the door is lit but empty. It goes straight back before making a right turn.
 

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Time for an infamous Clover search check!
Is there any indication that anyone has been in the hall recently? Also, do we smell Suzie scent here? And, does it smell alive?

Searching for clues!

1d20+11 → [6,11] = (17)

By the way, I'd like to solve the puzzle? Suzie's been turned into a little Nosferatu vampire, and she's horrified by how she looks. So even though she'd like us to save her, she'd rather not be seen. And that's why she ran away. ^.^
 

Time for an infamous Clover search check!
Is there any indication that anyone has been in the hall recently? Also, do we smell Suzie scent here? And, does it smell alive?

Searching for clues!

1d20+11 → [6,11] = (17)

By the way, I'd like to solve the puzzle? Suzie's been turned into a little Nosferatu vampire, and she's horrified by how she looks. So even though she'd like us to save her, she'd rather not be seen. And that's why she ran away. ^.^

Oh you're a smart one :p

Clover
[sblock]
You can smell the girl's scent here even though there is no trace of anyone coming or going from the hallway. The smell is mixed with an overpowering scent of blood.
[/sblock]

After updated the map I realized that the hallway doesn't just curve to the right, there's actually a door leading to another room. The door is open.
Here's the updated map.
 

Oh you're a smart one :p

Clover
[sblock]
You can smell the girl's scent here even though there is no trace of anyone coming or going from the hallway. The smell is mixed with an overpowering scent of blood.
[/sblock]

After updated the map I realized that the hallway doesn't just curve to the right, there's actually a door leading to another room. The door is open.
Here's the updated map.
Ruby cautiously heads in side the next door ahead of them. "Anyone here?" she says calmly.
Ruby's eyes emit their green glow +2 for search aid

Search
Roll Lookup
1d20+7 → [12,7] = (19)
 

The Water Treatment Facility

Ruby cautiously heads in side the next door ahead of them. "Anyone here?" she says calmly.
Ruby's eyes emit their green glow +2 for search aid

Search
Roll Lookup
1d20+7 → [12,7] = (19)

The door creeks open when pushed. Behind the door is a rather large room that has a lot of wasted space. At the back of the room there is a large machine with blinking lights, some dials, and a few switches. The floor is deep and there is a drain in the center as if the room is prepared for a flood. To the left of the doorway is a small desk. There is a large window overlooking this room and although the room with the machine is lit, the room behind the windows is completely dark. There is a hallway on the right that leads out of the room. Other than the machine and the desk the room is quiet and empty, occasionally the machine lets out a small hiss.

Ruby
[sblock]
You don't find any trace of anyone coming through here but you can still smell the girl.
[/sblock]

updated map.
 
Last edited:


The room behind the windows is completely dark.
"I think i'll check out that last room ahead," she tells Clover and Koln as she makes her way to the back. She keeps her eyes alit as she searches the back room. "I can smell her too but I can't put my finger on where she is either.."

Search
Roll Lookup
1d20+7 → [9,7] = (16)
Not sure what to do for a smell check but i'll keep utilizing my eyes for now
 

The Warter Treatment Facility

Koln checks out the desk, opening all of the drawers and just being nosey... also could use a new pen. "So Ruby, do you see anything with your nose?"

"I think i'll check out that last room ahead," she tells Clover and Koln as she makes her way to the back. She keeps her eyes alit as she searches the back room. "I can smell her too but I can't put my finger on where she is either.."

Search
Roll Lookup
1d20+7 → [9,7] = (16)
Not sure what to do for a smell check but i'll keep utilizing my eyes for now

Koln
[sblock]
You find some papers detailing the function of the giant machine. It's hard to make any sense of it but you get the idea that it has something to do with controlling the flow of the water in the facility.
[/sblock]

Ruby
[sblock]
When Ruby peeks down the hallway she is greeted by a closed door at the other end. In front of that door however is a man lying against the wall. He's dressed more or less like a plumber but with rubber waders and galoshes.
[/sblock]
 

a man lying against the wall. He's dressed more or less like a plumber but with rubber waders and galoshes.
I'm guessing he is dead or in really really a deep sleep
Ruby proceeds with caution by turning her eyes off as she approaches the lying figure. 'A worker?' she suggests to herself. As she stands over the man she carefully inspects him with her eyes glowing once again.
 

I'm guessing he is dead or in really really a deep sleep
Ruby proceeds with caution by turning her eyes off as she approaches the lying figure. 'A worker?' she suggests to herself. As she stands over the man she carefully inspects him with her eyes glowing once again.

"Good guess my faithful sidekick, but it is not a worker, but a corpse." Koln exclaims as he approaches Ruby.

Usually I am much more careful but I really want to speed this along...

"And what is my prize inside door number 21?"


That's right, Koln's blurring the 4th wall. It pays to be Malkavian sometimes.
 

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