Tale Weaver's Vampire: The Masquerade Game Board

The Police Station

Clover felt a wave of satisfaction wash over her. In all her years, she had never felt so complete. So full.
She let up her jaws a little, then delved again. Carefully. Don't spoil the feast.
The officer's blood seeped willingly enough into her mouth, and she drank it down. Like sucking water out of a bloated sponge.
Though he had screamed at first, he was slowly fainting into her. She held him up and continued to suckle his arm. Anyone looking at him on the street would not see this scar.
It was hidden.
Secret.
But would he ever live to see the street?
Clover frowned at herself but couldn't stop. She wanted more.
She wanted to keep going. To keep drawing blood.
It was just so easy. There was never an end. He was a willing enough victim if she ever saw one. He seemed to enjoy this. His life force being drawn out of him so quickly, it were as though she had ripped through an artery and it was gushing out.
But she didn't want to kill him. End the life of this man? Who was still young. Who probably had a family waiting at home. Who would probably now slump over and rest. Never tell a soul.
As she drew blood, she prepared to pull away.
It was so difficult. Like taking food from a starving child.
She drew up her hand, placing it over his eyes so he couldn't see. Then, she unlatched herself from his shoulder, and ordered, "Sleep."
With any luck, he would pass out. And Clover promised herself that she would high-tail it to the sewer. Even though Koln and Ruby had been down there for an unnervingly long amount of time...

Clover manages to unlatch herself from the police officer.

Officer Belhurst Constitution Check
1d20+2 → [9,2] = (11)

It's not clear wether the officer is asleep or not but he just appears to be in a daze on the floor. Ruby comes up out of the sewer and sees the officer sprawled out under Clover. His radio starts to go off "Belhurst, you there? Have you checked the bathroom yet? What's going on in there?"
 

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The Sewer

Koln growls under his breath, looking at all the rats. He absolutely hates hurting animals, since they are innocent. He prefers to hunt those who know better than to act like animals, those that are capable of so much more than being slaves to their base drives, and there's not much baser than hungering for one's blood...
"You... you are the Ratman I have read about, did not think you were a vampire too." Koln frantically things, trying to remember this person's real name... was it the Styles guy that had gone missing from Bellvue some years ago? He was harmless, but his odd behavior was enough to raise the attention of the Holy See for a little bit, especially the small faction of it that deals with this sort of thing... No, it could not be him... who is it...
"Rats... rats... rats... a hundred, thousand, million of them! And every one a life! This does not concern them, spare their lives and tell them to leave... No.. wait, your affinity for animals... I know this... you are... Yes, I know exactly who you are!" With that Koln's gaze starts to gloss over... only to snap back with renewed vigor:
"Giovanni Bernardone, Pape Innocent III a autorisé votre exécution immédiate pour l'hérésie. Le converti maintenant ainsi sur votre mort pour laquelle votre âme peut être pardonnée ... aujourd'hui, sur l'avion d'homme, il n'y a aucun pardon de vous, l'hérétique!"
As he speaks his hand and teeth clench the net while his other hand moves in his pocket, grabbing what he thinks, in his crazy time-traveling mind is an arcane dagger, but in reality he's clutching the tazer.

Initiate Roll:
Roll Lookup
1d20+2[16,2] = (18)

Strength Roll:
1d20+4 → [12,4] = (16)
Roll Lookup

Koln yanks at the net to no avail, his "dagger" just doesn't seem to be cutting the rope. He snaps back to reality realizing that he's clutching the tazer that Mr. Tumnus had so kindly given him!

The nasty vamp laughs as Koln struggles "Your sssstruglesss are ussselesss, you too will fall prey to the Hive Massster!"

Hive Master's Attack
1d20+3 → [16,3] = (19)


He gives Koln a swift kick in the ribs.

Kick Damage
1d4+5 → [4,5] = (9)

Koln takes 9 damage (bashing).

The rats climb out of the water and onto the platform towards Koln. They climb over him biting at him (I'm just going to roll for the three groups at once).

Rats 1,2,& 3
1d20 → [3] = (3)
1d20 → [18] = (18)
1d20 → [18] = (18)

Koln avoids some of the rat bites by rolling around in the net but many of the rats manage to sink their little razor teeth into Koln's flesh inflicting minor wounds.

Rat Bites
1d4 → [4] = (4)
1d4 → [4] = (4)

Koln takes 8 damage (piercing) from the rats. So overall Koln takes 17 damage!

Nothing more fun than beating on Mike! Remember that you can always use a Blood Point to heal yourself for 10hp even during battle and still be able to make a move. I've also updated the map. Just so you know, if you break out of the net and leave that square all of the enemies will get what's called an "attack of opportunity" on you for leaving a hostile square. Likewise you would get one on them for leaving any of the squares adjacent to you.
 
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Clover manages to unlatch herself from the police officer.

Officer Belhurst Constitution Check
1d20+2 → [9,2] = (11)

It's not clear wether the officer is asleep or not but he just appears to be in a daze on the floor. Ruby comes up out of the sewer and sees the officer sprawled out under Clover. His radio starts to go off "Belhurst, you there? Have you checked the bathroom yet? What's going on in there?"

No doubt about it: Clover was upset.
Everything that had just happened seemed a blur.
Attacking the officer.
Knocking him out.
She stood motionless in the center of the room, his radio crackling--echoing eerily off the tiles.
She tuned it out. She tuned everything out.
Clover felt someone behind her. From the smell of clean linen mixed with the stench of sewer, she knew it was Ruby.
She couldn't face her.
She was shocked.
Her hands strayed to her mouth, covering it in fear at what she had done. She felt blood on her fingers. Coating them.
Then, she managed to stammer for Ruby, "Ruby I... I don't think I can move." She felt frozen in place. Staring down at the officer.
She managed to turn to the girl, who's face was undecipherable.
Clover only managed to whisper, shamed and scared, "Don't tell Koln."
 

Koln yanks at the net to no avail, his "dagger" just doesn't seem to be cutting the rope. He snaps back to reality realizing that he's clutching the tazer that Mr. Tumnus had so kindly given him!

The nasty vamp laughs as Koln struggles "Your sssstruglesss are ussselesss, you too will fall prey to the Hive Massster!"

Hive Master's Attack
1d20+3 → [16,3] = (19)


He gives Koln a swift kick in the ribs.

Kick Damage
1d4+5 → [4,5] = (9)

Koln takes 9 damage (bashing).

The rats climb out of the water and onto the platform towards Koln. They climb over him biting at him (I'm just going to roll for the three groups at once).

Rats 1,2,& 3
1d20 → [3] = (3)
1d20 → [18] = (18)
1d20 → [18] = (18)

Koln avoids some of the rat bites by rolling around in the net but many of the rats manage to sink their little razor teeth into Koln's flesh inflicting minor wounds.

Rat Bites
1d4 → [4] = (4)
1d4 → [4] = (4)

Koln takes 8 damage (piercing) from the rats. So overall Koln takes 17 damage!

Nothing more fun than beating on Mike! Remember that you can always use a Blood Point to heal yourself for 10hp even during battle and still be able to make a move. I've also updated the map. Just so you know, if you break out of the net and leave that square all of the enemies will get what's called an "attack of opportunity" on you for leaving a hostile square. Likewise you would get one on them for leaving any of the squares adjacent to you.

Koln snarls, trying to heal himself up. (Using 1 blood point) He grins, feeling better as his wounds close. "You call that punishment? When I was in Rome that would barely count as penance!"
With that, Koln takes the net, trying again to open it. (Better frickin work this time...)

1d20+4[14,4] = (18)
Roll Lookup

--If the net is opened--
Koln scrambles off to the other side of the dark room to where there's a loose pipe, sitting against the wall. The item has about the same size and thickness of a baseball bat... for a moment though, Koln's sanity flickers, and in that second he is holding a shining broadsword, and is about to face a fearsome black knight and his feral imps in the heart of an overgrown and forgotten dungeon. It only lasts a moment, Koln once again finding himself holding a dirty pipe about to fight some vampiric hobo and his pet rats in the middle of a sewer. That's it...

"Look, I can give you some change if you give me some information... I must have at least 90 cents in my pocket, much more in my wallet, plenty of quarters, hm, interested?"
 
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No doubt about it: Clover was upset.
Everything that had just happened seemed a blur.
Attacking the officer.
Knocking him out.
She stood motionless in the center of the room, his radio crackling--echoing eerily off the tiles.
She tuned it out. She tuned everything out.
Clover felt someone behind her. From the smell of clean linen mixed with the stench of sewer, she knew it was Ruby.
She couldn't face her.
She was shocked.
Her hands strayed to her mouth, covering it in fear at what she had done. She felt blood on her fingers. Coating them.
Then, she managed to stammer for Ruby, "Ruby I... I don't think I can move." She felt frozen in place. Staring down at the officer.
She managed to turn to the girl, who's face was undecipherable.
Clover only managed to whisper, shamed and scared, "Don't tell Koln."
Ruby finally made it to the bathroom and noticed everything suddenly grew quiet again. In shock, she witnessed Clover standing over a fallen officer with a visible neck bite. Clover was trembling violently in shock and she could barely speak.
"Ruby I... I don't think I can move." She managed to face her slowly.
"Don't tell Koln."

Ruby tried not to jump to conclusions and could not judge because she too also used the dark kiss on another last night.
She only slowly nodded and gently took clover's hands. She placed her other porcelin hand on top in reassurance. She then heard the radio sound off again from the officer's hand. Her green eyes gazed at her in understanding. "We have to get out of here, they can't find us.. I think Koln has found a way out, but we must go now.
Ruby attempted to lead her by the hand down the sewer, hoping that she will follow willingly. "It's not as bad as the one last night. I promise."
 

The sewer was darker than Clover would have liked. It smelled, but Ruby was right: it wasn't so bad.
She was still in a slight state of shock as Ruby led her down the pipe and away from the danger of the police station. The radio continued to sound behind them, but it was slowly getting quieter. And, she assured herself, no human would ever want to venture into the sewer... willingly.
Ruby dragged her along like a cow on a rope. She followed easily enough, but she couldn't help allowing her mind to wander during the lack of needing to exert any type of thought processes.
'Koln believed in me.'
She felt so ashamed. It was the same shame that Koln had made her experience quite a few times by now. He seemed to have a funny way of doing that. She wasn't sure, but there must have been something deep down in her conscious that bothered her when she let Koln down.
It was not acceptable.
Finally, at one point, Clover was able to pull her hand away from Ruby and walk on her own. She hadn't spoken to the older girl, but she hoped that her sheepish smile allowed for an unspoken, "Thank you."
Then, up ahead, she thought that she began to hear something.
What was it?
There was a low rumble, like a stampede of many, minuscule feet. Was that a yell? It sounded like some sort of a struggle.
Beside her, Ruby's ears pricked up instantly. The Amish girl could definitely hear better than she could, by a long shot.
Clover was worried. Was Koln alright?
 

The sewer was darker than Clover would have liked. It smelled, but Ruby was right: it wasn't so bad.
She was still in a slight state of shock as Ruby led her down the pipe and away from the danger of the police station. The radio continued to sound behind them, but it was slowly getting quieter. And, she assured herself, no human would ever want to venture into the sewer... willingly.
Ruby dragged her along like a cow on a rope. She followed easily enough, but she couldn't help allowing her mind to wander during the lack of needing to exert any type of thought processes.
'Koln believed in me.'
She felt so ashamed. It was the same shame that Koln had made her experience quite a few times by now. He seemed to have a funny way of doing that. She wasn't sure, but there must have been something deep down in her conscious that bothered her when she let Koln down.
It was not acceptable.
Finally, at one point, Clover was able to pull her hand away from Ruby and walk on her own. She hadn't spoken to the older girl, but she hoped that her sheepish smile allowed for an unspoken, "Thank you."
Then, up ahead, she thought that she began to hear something.
What was it?
There was a low rumble, like a stampede of many, minuscule feet. Was that a yell? It sounded like some sort of a struggle.
Beside her, Ruby's ears pricked up instantly. The Amish girl could definitely hear better than she could, by a long shot.
Clover was worried. Was Koln alright?
Ruby's eyes widened as she heard the noise up ahead. "Koln.." she said in a panic as she jetted ahead at full speed. "I'm sorry, but something's wrong!" she called to Clover as she ran.
Once she made is to Koln, there was a bunch of rats and a very horrendous looking creature with squinty glowing eyes.
 

Koln snarls, trying to heal himself up. (Using 1 blood point) He grins, feeling better as his wounds close. "You call that punishment? When I was in Rome that would barely count as penance!"
With that, Koln takes the net, trying again to open it. (Better frickin work this time...)

1d20+4[14,4] = (18)
Roll Lookup

Attacks of Opportunity:

Hive Master
1d20+5 → [9,5] = (14)


All Them Rats
1d20+3 → [15,3] = (18)
1d20+3 → [14,3] = (17)
1d20+3 → [7,3] = (10)

Koln struggles with the net once more and this time it gives out under his strength. The ropes break between his grip (and a little biting) and he is free. The Hive master and the rats attack while Koln's back is turned and Koln barely dodges the Hive Master's hook punch as some of the rats manage to grab onto his legs and sink their teeth into his calves.

Rat Damage
1d4 → [4] = (4)
1d4 → [2] = (2)


Koln takes 6 damage (piercing) bringing his HP to 8.



Koln scrambles off to the other side of the dark room to where there's a loose pipe, sitting against the wall. The item has about the same size and thickness of a baseball bat... for a moment though, Koln's sanity flickers, and in that second he is holding a shining broadsword, and is about to face a fearsome black knight and his feral imps in the heart of an overgrown and forgotten dungeon. It only lasts a moment, Koln once again finding himself holding a dirty pipe about to fight some vampiric hobo and his pet rats in the middle of a sewer. That's it...

"Look, I can give you some change if you give me some information... I must have at least 90 cents in my pocket, much more in my wallet, plenty of quarters, hm, interested?"
Koln says to the raggedy vampire. "You insssult me with money? The massster givesss me everything I need, and today it looksss like he'sss given me a nice little neophite to play with!" The Hive Master's rats charge towards Koln determined to eat him alive.

All Them Rats
1d20+3 → [9,3] = (12)
1d20+3 → [9,3] = (12)
1d20+3 → [10,3] = (13)


Koln manages to fend the rats off with the metal pole tossing them off as they jump onto it.
 

The Sewer

As the rats are attacking Koln, Clover and Ruby burst into the room. The Hive Master turns and looks at the girls. "Ah, even more neophitesss. Isss thisss the whole ssshow? You mussst all be that Jacob Pressstor brood massster told me about. How convenient, I'll kill you all right here!" he hisses.

It's Clover's turn first and then the Hive Master. Here is what the map looks like.

A few things, first there is an achievement for fighting this battle without killing the rats (worth 1XP). And second, if you don't care about killing the rats you can scoop one of them out of the group and feed off of it if you make a successful grapple check.
 

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