Tale_Weaver
First Post
The Emerson Estate
When Koln cuts the wire there is a spark and one of the porch lights blows out raining glass down onto the ground below. There is no way to truly know whether or not the alarm was actually disarmed from the outside. You enter the house just hoping that it worked.
The house is much larger on the inside than it appeared. There are no lights on and you find yourselves standing in an unlit entry way with a high ceiling and a large chandelier hanging overhead. There are 2 staircases leading up to a balcony with a bunch of rooms leading off it. There is a door at the way back of the room and one on the left and right sides as well. A small table sits to the left of the door with some documents on it. They look like real estate documents.
You all get the Achievement: Real Estate worth 1xp.
Even clover because eventually she'll go here. Here is a map for you to use for reference.
Using the tip of the knife he unscrews the plastic box over the part of the wires he needs to sever. "Let us pray Ruby, if it is not His Will then we must run. We are now vampires, so we should have little difficulty outrunning anyone after us. If we get separated, keep running and don't worry about me. If I succeed, stay close to me inside, I got straight As as a lad in stealth and reconnaissance... not so much in disabling devices though."
Disable Device
1d20 → [17] = (17)
Roll Lookup
As Koln briskly severs the thinner wires he smirks. "Breaking and entering... although it feels wrong, this is the Lord's Will. Makes me remember the old days..." He then quietly sings to himself as he severs the last thin wire, screws the plastic covering back in place and returns the knife to Ruby.
"Il y a Le Pouvoir,
Le Pouvoir,
Pouvoir...
dans Le Sang,
dans Son Sang...."
Translation: "There is the Power, the Power, Power... in the Blood, in His Blood..." By the way, what exactly does Ruby see in Koln again?
When Koln cuts the wire there is a spark and one of the porch lights blows out raining glass down onto the ground below. There is no way to truly know whether or not the alarm was actually disarmed from the outside. You enter the house just hoping that it worked.
The house is much larger on the inside than it appeared. There are no lights on and you find yourselves standing in an unlit entry way with a high ceiling and a large chandelier hanging overhead. There are 2 staircases leading up to a balcony with a bunch of rooms leading off it. There is a door at the way back of the room and one on the left and right sides as well. A small table sits to the left of the door with some documents on it. They look like real estate documents.
You all get the Achievement: Real Estate worth 1xp.
Even clover because eventually she'll go here. Here is a map for you to use for reference.
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