Tale Weaver's Vampire: The Masquerade Game Board

The Emerson Estate

Using the tip of the knife he unscrews the plastic box over the part of the wires he needs to sever. "Let us pray Ruby, if it is not His Will then we must run. We are now vampires, so we should have little difficulty outrunning anyone after us. If we get separated, keep running and don't worry about me. If I succeed, stay close to me inside, I got straight As as a lad in stealth and reconnaissance... not so much in disabling devices though."

Disable Device
1d20 → [17] = (17)

Roll Lookup

As Koln briskly severs the thinner wires he smirks. "Breaking and entering... although it feels wrong, this is the Lord's Will. Makes me remember the old days..." He then quietly sings to himself as he severs the last thin wire, screws the plastic covering back in place and returns the knife to Ruby.

"Il y a Le Pouvoir,
Le Pouvoir,
Pouvoir...
dans Le Sang,
dans Son Sang...."

Translation: "There is the Power, the Power, Power... in the Blood, in His Blood..." By the way, what exactly does Ruby see in Koln again?

When Koln cuts the wire there is a spark and one of the porch lights blows out raining glass down onto the ground below. There is no way to truly know whether or not the alarm was actually disarmed from the outside. You enter the house just hoping that it worked.

The house is much larger on the inside than it appeared. There are no lights on and you find yourselves standing in an unlit entry way with a high ceiling and a large chandelier hanging overhead. There are 2 staircases leading up to a balcony with a bunch of rooms leading off it. There is a door at the way back of the room and one on the left and right sides as well. A small table sits to the left of the door with some documents on it. They look like real estate documents.

You all get the Achievement: Real Estate worth 1xp.

Even clover because eventually she'll go here. Here is a map for you to use for reference.
 
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When Koln cuts the wire there is a spark and one of the porch lights blows out raining glass down onto the ground below. There is no way to truly know whether or not the alarm was actually disarmed from the outside. You enter the house just hoping that it worked.

The house is much larger on the inside than it appeared. There are no lights on and you find yourselves standing in an unlit entry way with a high ceiling and a large chandelier hanging overhead. There are 2 staircases leading up to a balcony with a bunch of rooms leading off it. There is a door at the way back of the room and one on the left and right sides as well. A small table sits to the left of the door with some documents on it. They look like real estate documents.

You all get the Achievement: Real Estate worth 1xp.

Even clover because eventually she'll go here. Here is a map for you to use for reference.

Koln quietly enters, holding the door open for Ruby like a gentleman before quietly shutting the door behind him. As he closes it, he twists the nob to negate the sound of the door latching in place. Koln silently but quickly moves to the documents on the table, looking down at them. "Hm... ok..." He then lines up with his back against the wall, carefully cross-stepping over to the door to the left of them. As he cross-steps, his position allows him to hear any loud noise coming from the room beside them, this aided by his heightened senses. As he moves he motions to Ruby, so she follows his lead.

"Sounds quiet... " Koln whipsers as he moves to eye-level with the knob of the door. He slowly twists the knob and opens, but keeps his face pointed at the hinge side of the door, allowing him to peek into the room first. Also, from where he and Ruby are crouching (behind the door that's swaying open to them), they should be unseen by anyone inside.

Search/Spot check for this room
1d20+8+2[9,8,2] = (19)
http://invisiblecastle.com/roller/view/1945962/
 

Koln quietly enters, holding the door open for Ruby like a gentleman before quietly shutting the door behind him. As he closes it, he twists the nob to negate the sound of the door latching in place. Koln silently but quickly moves to the documents on the table, looking down at them. "Hm... ok..." He then lines up with his back against the wall, carefully cross-stepping over to the door to the left of them. As he cross-steps, his position allows him to hear any loud noise coming from the room beside them, this aided by his heightened senses. As he moves he motions to Ruby, so she follows his lead.

"Sounds quiet... " Koln whipsers as he moves to eye-level with the knob of the door. He slowly twists the knob and opens, but keeps his face pointed at the hinge side of the door, allowing him to peek into the room first. Also, from where he and Ruby are crouching (behind the door that's swaying open to them), they should be unseen by anyone inside.

Search/Spot check for this room
1d20+8+2[9,8,2] = (19)
Roll Lookup
Ruby shifts her attention to the right side of the house where the other door is. "I'll check out the other one," she whispers to Koln. She sneaks slinkily over to the other door, careful not to make any creaking noises. she then slowly opens the door enough to take a peek inside.

Search check
1d20+3 → [2,3] = (5)
Roll Lookup
 

Koln quietly enters, holding the door open for Ruby like a gentleman before quietly shutting the door behind him. As he closes it, he twists the nob to negate the sound of the door latching in place. Koln silently but quickly moves to the documents on the table, looking down at them. "Hm... ok..." He then lines up with his back against the wall, carefully cross-stepping over to the door to the left of them. As he cross-steps, his position allows him to hear any loud noise coming from the room beside them, this aided by his heightened senses. As he moves he motions to Ruby, so she follows his lead.

"Sounds quiet... " Koln whipsers as he moves to eye-level with the knob of the door. He slowly twists the knob and opens, but keeps his face pointed at the hinge side of the door, allowing him to peek into the room first. Also, from where he and Ruby are crouching (behind the door that's swaying open to them), they should be unseen by anyone inside.

Search/Spot check for this room
1d20+8+2[9,8,2] = (19)
Roll Lookup


As you poke around the documents you notice that they look like they've been there a long time. In fact, the whole house looks like it hasn't been maintained in awhile. The wallpaper on the walls is starting to peel and cobwebs are gathering in undisturbed corners.

Koln
[sblock]
You peek through the door and don't see anyone. You don't hear anyone either. You step into what looks like a dining area with a long table and chairs gathered all around. The light from outside pours through the window and shines across the table revealing a thin layer of dust. As you walk by the table you swear you hear a voice say "Leave this place". There is a hallway behind the dining room that stretches to the back of the house and there is another door on the right at the end.
[/sblock]

Updated the map.
 

The Emerson Estate

Ruby shifts her attention to the right side of the house where the other door is. "I'll check out the other one," she whispers to Koln. She sneaks slinkily over to the other door, careful not to make any creaking noises. she then slowly opens the door enough to take a peek inside.

Search check
1d20+3 → [2,3] = (5)
Roll Lookup

Ruby
[sblock]
You listen and look around and hear and see nothing out of the ordinary. You walk into a living room area that has sofas and love seats gathered around an oriental rug. The room looks perfect for people to gather around and chat while sipping their blood....I mean wine. There's a hallway that stretches to the rear of the house and you creep by towards the doorway you see on the left. You are creeping by a table against the left wall that has a vase sitting on it when the vase starts to shake. You look over and all of a sudden the vase flies off the table right at you!

Flying Vase
1d20+3 → [2,3] = (5)


You dodge the vase and it flies past you smashing against the wall behind you.

You get to the end of the hallway and see that the door there is all boarded up and impassable.
[/sblock]

Updated map
 

Ruby
[sblock]
You listen and look around and hear and see nothing out of the ordinary. You walk into a living room area that has sofas and love seats gathered around an oriental rug. The room looks perfect for people to gather around and chat while sipping their blood....I mean wine. There's a hallway that stretches to the rear of the house and you creep by towards the doorway you see on the left. You are creeping by a table against the left wall that has a vase sitting on it when the vase starts to shake. You look over and all of a sudden the vase flies off the table right at you!

Flying Vase
1d20+3 → [2,3] = (5)


You dodge the vase and it flies past you smashing against the wall behind you.

You get to the end of the hallway and see that the door there is all boarded up and impassable.
[/sblock]

Updated map
"What on God's green earth?!" Ruby squeaked out as she dodges the flying vase. Something definitely wasn't right with this house. And why would this door be boarded up like this if people were living here. 'It must be abandoned' she thought to herself.
When she reached the door she snarled in defiance. "I know your hiding something door!" she snapped back as if it was mocking her.

In a growl she lunged her right leg forward for a thrust kick!

"Ruby kick"

1d20+3 → [15,3] = (18)
Roll Lookup
 

The Emerson Estate

"What on God's green earth?!" Ruby squeaked out as she dodges the flying vase. Something definitely wasn't right with this house. And why would this door be boarded up like this if people were living here. 'It must be abandoned' she thought to herself.
When she reached the door she snarled in defiance. "I know your hiding something door!" she snapped back as if it was mocking her.

In a growl she lunged her right leg forward for a thrust kick!

"Ruby kick"

1d20+3 → [15,3] = (18)
Roll Lookup

Ruby kicks the door and it makes a solid "thunk" sound. Apparently the door is much sturdier than it looks and must be boarded up from behind as well. Ruby only manages to hurt her leg by kicking the door. Ouch!

Ruby Ouchies
1d3+3 → [2,3] = (5)


Ruby takes 5 damage from kicking the door.
 
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Koln sighs and shakes his head, whispering to himself. "This place is tainted by a demonic aura... they already know we are here..." He leaves the room and quickly, yet quietly, moves to Ruby's side, knowing that it is unwise to become seperated in situations like this. As he does he notices the shattered vase in the corner. "Let me guess, it lifted off a shelf and flew at you? This place is 'haunted', stay close to me." Koln assures her and they walk towards the hallway in the back of the house. "It is best to fully explore this area first before we move upstairs... Just stick close to me, and things will be fine, anytihng that wishes to harm you must pass through me first." Koln says, slightly louder this time, as if daring the spirits of this house to target him before they target her.
 

The Emerson Estate

Koln sighs and shakes his head, whispering to himself. "This place is tainted by a demonic aura... they already know we are here..." He leaves the room and quickly, yet quietly, moves to Ruby's side, knowing that it is unwise to become seperated in situations like this. As he does he notices the shattered vase in the corner. "Let me guess, it lifted off a shelf and flew at you? This place is 'haunted', stay close to me." Koln assures her and they walk towards the hallway in the back of the house. "It is best to fully explore this area first before we move upstairs... Just stick close to me, and things will be fine, anytihng that wishes to harm you must pass through me first." Koln says, slightly louder this time, as if daring the spirits of this house to target him before they target her.

I'm going to assume that you go to the room in the back of the house which is the only place you can access downstairs. This room is a kitchen. The kitchen has marble counters that run along most of the length of the room. They are mostly bare except for the basic appliances like a blender and a microwave. There is also a collection of knives that are clearly displayed hung along the wall on hooks. There is a clock on the wall that says that the time is 4:30am, the clock is ticking so it is most likely functioning.

Koln
[sblock]
The microwave eyes you threateningly. "I will avenge my brother monster!" The microwave starts to hover off of the counter laughing maniacally.
[/sblock]
 

Bored and alone, Clover sat down on the bed of her room. It felt strange to not have Koln and Ruby by her side. As though these two had really become her family.
She looked at the clock. 3:30. Clover knew that the sun would rise in just a little over three hours. She just hoped that they cam back soon.
Dragging out a pillow and propping it up behind her, she settled down on her bed, pulled out Liverman's book, and began trying to read it once more. Slower this time. Maybe she would find something that she missed?
Besides, she had nothing better to do until they returned.

Take 20 :)
 

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