Tale Weaver's Vampire: The Masquerade OOC Board

What I think I've learned about Clover is that she's a short fuse who might sometimes act or speak without thinking first. And yes, she comes across as a bitch (which I obviously did not originally intend for her!). She's also very good about masking herself, such as when she acts like the tough leader of the group when she's really thinking, 'OMG WTF am I doing out here!?!?' I also never intended for her to be the jealous type, and I even think I remember writing she was charitable and never abused her status. But no: She definitely utilizes her rich-girl antics, semi-snobbish behavior, and her I-have-everything-but-a-man-poor-me attitude. On the other hand, suicidal tendencies aside, I think that she's a type of person who's grown to be almost irresponsibly protective of her friends at any cost: Whether she has to walk head-first into danger, Command Koln to shut up, or throw weapons down the drain to achieve the desired results.

(On a side note, her fleur de lis innocence is an act and she would probably be just as bad as Mindy if she didn't hold herself to a higher moral standard. I think I've translated Clover's "Embrace age" (18) into what will probably be an eternity of teenage angst, unrequited love, and risky nighttime encounters spurred by a mortally unused hormone-ridden libido which will never be acted upon due to a lack of physical confidence combined with having a priest and an Amish girl as roommates. *sigh* It sucks being a teenager... forever.)
 

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What I learned about Father Koln (quickly before I leave for work)

The biggest surprise was his love interest for Ruby. That was hardly something I considered as part of my plan for Koln. I wanted him to be a very very 'old-school' (pre-Bela Legosi) kind of vampire in style - completely non-sexy/non-romantic. I was going to make him to things that appeared threatening to his friends, and regularly plot their demise, along with other npcs. To what degree he'd act on his impulses I have not really considered.
Ruby kinda made him (and me) have a change of heart and change of plans. So this is by far a kinder-genlter Father Koln than I originally intended. HOWEVER! His insanity can still cause him to do things he does not want to do. Along with being paranoid, he's also VERY schizophrenic. Not only does he frequently lose contact with reality, he's lately been feeling 'compelled' by what he believes to be the spirit of the hunter they recently killed. It's rare, but it's happened, where he'll have a vision and that hunter is making him do something. In realiy, his gun is a special weapon, one that constantly hungers for blood, but Koln reads his weapon's spiritual hunger as that hunter haunting him from beyond the grave.

I have changed a few things about his backstory. I already told the DM about this (although it was some time ago), but I will continue to keep the other players in the dark. Let's just say that my original drafts of his family tree down to Pierre Clergue and my short stories of some of his descendants have been for nothing.

There's a lot more but I gotta go. Bye!
 



I think i'm confused with the roll stats. I went by my strength modifier which was a +3 to attack. When I look at the stats under the specific attacks like feral claws I only see +8's for attack bonuses on my printed sheet with crossed out numbers. I can't find any 12's :( I know my next turn is going to be a throw with the chair. Would that be a 1d20+3 for strength or 1d20+5 for grapple?
 

I think i'm confused with the roll stats. I went by my strength modifier which was a +3 to attack. When I look at the stats under the specific attacks like feral claws I only see +8's for attack bonuses on my printed sheet with crossed out numbers. I can't find any 12's :( I know my next turn is going to be a throw with the chair. Would that be a 1d20+3 for strength or 1d20+5 for grapple?

I sent you your sheet but I realized that it's not the right version. The one I have for you has your base attack bonus as +5. When figuring out your attack you add the base attack + strength and in the case of the feral claws Ruby has a feat that gives her an extra +4.

For throwing something you add the 5 for your base attack + 3 for your dexterity. For damage with a table it is 1d8 + 3 for your strength.
 


In case everyone forgot I'll remind you what you are supposed to be doing here. Edward had asked you guys to bring Bothwell back to him alive.
 



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