Iron Sky
Procedurally Generated
Where to start? As we play more 4e D&D, I'm realizing how much more I like SciFi Roleplaying than fantasy.
Way back in the early days of my DMing, there was d6 Star Wars. The rules were fast, simple, and fun. My best friend made a Han-Solo type trader, and spent four years of gaming in RL running around the galaxy, trying to catch that elusive credit, his YT-1300 becoming ever more powerful and run down at the same time (it had a turret made from a destroyed X-wing's weaponry that had a recliner for a gunnery seat).
The most prominent misadventure I remember him going on was when he gave a rich noble and his four power-armored bodyguards a ride - in secret - from one planet in a system to another. When they got to the destination, the guy stiffed him and flew away in his hover limo. My friend, out of sheer frustration, pulled out his light repeating blaster and took a shot at the limo... and rolled about 7 6s on the Wild Dice, enough damage to theoretically do some damage to a Star Destroyer.
Hover Limo engine explodes. Crashes into a building. Front end explodes. Falls to ground. Underside explodes. Building collapses on top of it. Whole thing explodes. My friend just stood staring at the whole thing in shock, smoking blaster in hand. Then, after all of that, one of the guy's bodyguards stands up out of the wreckage and turns towards him. I'd actually rolled the damage for each explosion and, while the rest were pulped, one guard escaped unscathed.
We kinda stopped playing that game for some reason I don't remember clearly - I think he stopped roleplaying after his 2nd Edition AD&D Paladin (that he'd been playing for 3 years) drowned. In the end, I think his Star Wars guy had a two million credit bounty on his head from Jabba the Hutt, one million from the Empire, AND 100,000 from the Alliance.
We've had a whole ton of awesome short-lived games(usualy only two or three sessions), some so cool that they are enshrined forever as "remember when your character..." moments.
My favorite Star Wars character was Gage Kale, a gambler/gunslinger who made his own exotic blaster/slugthrower hybrids and traveled the galaxy on various misadventures. He started out the game crash-landing on an unknown planet and happening to find the current Dark Lord of the Sith crashed on it with him and needing a pilot. Utterly fearless most of the time, he was terrified of melee/close in combat. Some of his highlights:
The other PCs enter their transport ship, finding the bounty hunter that was after them lying dead, scorch marks all over the place, and find Gage Kale standing next to the aquarium of dangerous exotic fish they were paid to haul, trying to plug a dozen blaster-holes in the tank with his fingers and toes...
As a raise, on a bluff, betting his friend's transport ship on a game of Sabbac, causing his friend - sitting at the bar nearby - to spray his drink on some rough-looking aliens.
After taking out a dozen armored troops by himself on a war-torn planet with his automatic hybrid weapons, he breaks out in a cocky grin at his badassedness - until the last trooper drops his blaster and charges with a vibro knife. Gage starts screaming in terror as the guy comes at him.
After being kidnapped by criminals on Coruscant that are hauling him off in their airspeeder, he decides that he doesn't want to go where-ever it is they are taking him. He activates a thermal detonator, stuffs it under his seat and jumps out - a thousand feet over the city with no real plan as to what to do next.
First thing after landing on a planet with a thousand credits and no other belongings to his name after a close-escape from the last planet, walks up to the first rich-looking person he sees and pulls out a dice. "I'll bet you 1000 credits to your 5000 that I get a 6 on this" - and proceeding to roll a 6 (I actually rolled it), using the money to rebuild his guns, buy more explosives, and head out gambling again.
Good times.
There was a short-lived GURPS game I ran too. It was amazingly fun in spite of the GURPS rules, but eventually died due system unfamiliarity and inspiration-collapse after playing too frequently (like 3 sessions in 4 days over an X-mas break). When creating characters, I told them this:
You are on a civilian transport ship, heading to a Splinter Colony that's breaking away from the Empire. You are in the diplomat's party. Who are you?
Someday I'll go back and finish the novel I started writing based off of that game...
Way back in the early days of my DMing, there was d6 Star Wars. The rules were fast, simple, and fun. My best friend made a Han-Solo type trader, and spent four years of gaming in RL running around the galaxy, trying to catch that elusive credit, his YT-1300 becoming ever more powerful and run down at the same time (it had a turret made from a destroyed X-wing's weaponry that had a recliner for a gunnery seat).
The most prominent misadventure I remember him going on was when he gave a rich noble and his four power-armored bodyguards a ride - in secret - from one planet in a system to another. When they got to the destination, the guy stiffed him and flew away in his hover limo. My friend, out of sheer frustration, pulled out his light repeating blaster and took a shot at the limo... and rolled about 7 6s on the Wild Dice, enough damage to theoretically do some damage to a Star Destroyer.
Hover Limo engine explodes. Crashes into a building. Front end explodes. Falls to ground. Underside explodes. Building collapses on top of it. Whole thing explodes. My friend just stood staring at the whole thing in shock, smoking blaster in hand. Then, after all of that, one of the guy's bodyguards stands up out of the wreckage and turns towards him. I'd actually rolled the damage for each explosion and, while the rest were pulped, one guard escaped unscathed.
We kinda stopped playing that game for some reason I don't remember clearly - I think he stopped roleplaying after his 2nd Edition AD&D Paladin (that he'd been playing for 3 years) drowned. In the end, I think his Star Wars guy had a two million credit bounty on his head from Jabba the Hutt, one million from the Empire, AND 100,000 from the Alliance.
We've had a whole ton of awesome short-lived games(usualy only two or three sessions), some so cool that they are enshrined forever as "remember when your character..." moments.
My favorite Star Wars character was Gage Kale, a gambler/gunslinger who made his own exotic blaster/slugthrower hybrids and traveled the galaxy on various misadventures. He started out the game crash-landing on an unknown planet and happening to find the current Dark Lord of the Sith crashed on it with him and needing a pilot. Utterly fearless most of the time, he was terrified of melee/close in combat. Some of his highlights:
The other PCs enter their transport ship, finding the bounty hunter that was after them lying dead, scorch marks all over the place, and find Gage Kale standing next to the aquarium of dangerous exotic fish they were paid to haul, trying to plug a dozen blaster-holes in the tank with his fingers and toes...
As a raise, on a bluff, betting his friend's transport ship on a game of Sabbac, causing his friend - sitting at the bar nearby - to spray his drink on some rough-looking aliens.
After taking out a dozen armored troops by himself on a war-torn planet with his automatic hybrid weapons, he breaks out in a cocky grin at his badassedness - until the last trooper drops his blaster and charges with a vibro knife. Gage starts screaming in terror as the guy comes at him.
After being kidnapped by criminals on Coruscant that are hauling him off in their airspeeder, he decides that he doesn't want to go where-ever it is they are taking him. He activates a thermal detonator, stuffs it under his seat and jumps out - a thousand feet over the city with no real plan as to what to do next.
First thing after landing on a planet with a thousand credits and no other belongings to his name after a close-escape from the last planet, walks up to the first rich-looking person he sees and pulls out a dice. "I'll bet you 1000 credits to your 5000 that I get a 6 on this" - and proceeding to roll a 6 (I actually rolled it), using the money to rebuild his guns, buy more explosives, and head out gambling again.
Good times.
There was a short-lived GURPS game I ran too. It was amazingly fun in spite of the GURPS rules, but eventually died due system unfamiliarity and inspiration-collapse after playing too frequently (like 3 sessions in 4 days over an X-mas break). When creating characters, I told them this:
You are on a civilian transport ship, heading to a Splinter Colony that's breaking away from the Empire. You are in the diplomat's party. Who are you?
Someday I'll go back and finish the novel I started writing based off of that game...