Skarr
Villager
Before we begin the this tale of lies, deceit, thievery and murder let us pause and breathe for a second and begin by setting the scene. Let me introduce myself, the world and the party that has allowed me to tell this amazing tale. I've been playing Dungeon's and Dragon's for some time now. I usually play using 4th Edition (even this tale had its backbone formed from the the various books of 4th edition).
<I will be updating the story as it progresses or maybe weekly once>
I was the DM for this game, The world is my own creation and is called Novos Ordo Seclorum. It contained Three Islands (you could consider it one as only rivers separate the three, they together form a somewhat oval shape) surrounded by an ocean.
<Pictures will be soon added for reference>
The Party contained Orrinhatch (Half-Orc, Barbarian) a ship captain transporting his fellow adventurers to a new continent, Traxxex (Drow, Ranger) a well known adventurer in her city sent to find an old Drow artifact, Bootymahn (Drow, Sorcerror) a lecherous Sorcerror sent to aid Traxxex, Marcus (Long-tooth, Invoker) a guide the party hire to help navigate in the continent, Sappattack (Half-ling, Rogue) the first-mate of the captain who holds a mutiny before they land causing chaos on the deck and thus making the ship crash on the rocks, Drakon (Dragonborn, Wizard) a friend of the captain and fellow crewmember,Carca (Half-Elf, Warlord) another adventurer who hires the service of the captain and his ship.
<Orrinhatch's other half was Dragonborn and Carca's was Human>
The story begins with the adventurers shipwrecked and washed up on the shore close to one another with only the items that they could grab (basic adventurer's starter kit and and old map of the continent/islands) the first ones to get up were Orrinhatch and Traxxex who on waking looked around seeing the mutineer and others decide to leave them be and went into a nearby structure. The structure was a ruin which on a glance revealed nothing so they both decided to instead look for civilization by going into the forest. As Orrinhatch and Traxxex reached the edge of the forest Sappattack wakes up and on seeing the two stealthy walks along the coast to take another path to avoid the others. Next to wake up are Drakon and Bootymahn who follow the trail of Orrinhatch and Traxxex.They soon meet up and together walk through the forest for a day without encountering anything but birds and trees. Running out of water they desperately looked for civilization. Their prayers were answered by the sight of smoke on following which they entered Morc Town home to the Ogres. They looked around getting to know the infrastructure of the town. They then entered a tavern&inn and talked to the owner, they tried convincing him to let them stay in a suite for a week without any advance and take payment only after a week. With their intimidating and charming voices they managed to convince him, thus began the slow birth of an evergrowing empire. Happy with their first success the 4 (Orrin, Trax, Drak & Booty) entered an armor store upon seeing that they didn't have enough money to buy wares the party decided to take a darker path. Three of them quickly closed the blinds and changed the sign to closed as Orrin distracted the Armor/Blacksmith (a dim-witted Ogre named Thrum), then by casting clouds of darkness the party showered Thrum with attacks killing him in one round, the party then looted the place with better equipment and fuller purses. With the party now believing itself to be unstoppable started dreaming bigger they looked for a new store to sate their new found hunger, next stop was the weapon's shop where again only one store owner was present upon seeing this the troop began to do the same as before with Orrin distracting and the rest shutting everything down,they again proceeded with the same attack style, clouds of darkness followed by everyone attacking.This time the owner (Sunma, an ex-warrior) was able to survive two rounds with him damaging Orrrin a bit. The group cleans the place of its valuables and leaves it the same as the previous crime scene ransacked and with a body. With another beautiful success the gang now proceeded to become the first serial killers, they now headed for an alchemy shop run by an old Onii mage by the name Kuhnee helped by his assistant an Onii brute Thyn. The gang waited for the apprentice to grab some wares from the back room and then proceeded on doing their trademark closed robbery , this time Orrin distracted as usual while Trax waited by the door of the back room to surprise Thyn, while others closed everything and changed the sign and proceeded to kill Kuhnee on seeing them closing in to attack Kuhnee shouted and Thyn barged into the room Trax put clouds of vision on him while Booty put it on Kuhnee and then they attacked them, they were left bloodied by this encounter but still succeeded, they looted alchemical potions from here. Now happy from their riches they proceeded to the chief's house to pay him a visit......to be continued.
<I will be updating the story as it progresses or maybe weekly once>
I was the DM for this game, The world is my own creation and is called Novos Ordo Seclorum. It contained Three Islands (you could consider it one as only rivers separate the three, they together form a somewhat oval shape) surrounded by an ocean.
<Pictures will be soon added for reference>
The Party contained Orrinhatch (Half-Orc, Barbarian) a ship captain transporting his fellow adventurers to a new continent, Traxxex (Drow, Ranger) a well known adventurer in her city sent to find an old Drow artifact, Bootymahn (Drow, Sorcerror) a lecherous Sorcerror sent to aid Traxxex, Marcus (Long-tooth, Invoker) a guide the party hire to help navigate in the continent, Sappattack (Half-ling, Rogue) the first-mate of the captain who holds a mutiny before they land causing chaos on the deck and thus making the ship crash on the rocks, Drakon (Dragonborn, Wizard) a friend of the captain and fellow crewmember,Carca (Half-Elf, Warlord) another adventurer who hires the service of the captain and his ship.
<Orrinhatch's other half was Dragonborn and Carca's was Human>
The story begins with the adventurers shipwrecked and washed up on the shore close to one another with only the items that they could grab (basic adventurer's starter kit and and old map of the continent/islands) the first ones to get up were Orrinhatch and Traxxex who on waking looked around seeing the mutineer and others decide to leave them be and went into a nearby structure. The structure was a ruin which on a glance revealed nothing so they both decided to instead look for civilization by going into the forest. As Orrinhatch and Traxxex reached the edge of the forest Sappattack wakes up and on seeing the two stealthy walks along the coast to take another path to avoid the others. Next to wake up are Drakon and Bootymahn who follow the trail of Orrinhatch and Traxxex.They soon meet up and together walk through the forest for a day without encountering anything but birds and trees. Running out of water they desperately looked for civilization. Their prayers were answered by the sight of smoke on following which they entered Morc Town home to the Ogres. They looked around getting to know the infrastructure of the town. They then entered a tavern&inn and talked to the owner, they tried convincing him to let them stay in a suite for a week without any advance and take payment only after a week. With their intimidating and charming voices they managed to convince him, thus began the slow birth of an evergrowing empire. Happy with their first success the 4 (Orrin, Trax, Drak & Booty) entered an armor store upon seeing that they didn't have enough money to buy wares the party decided to take a darker path. Three of them quickly closed the blinds and changed the sign to closed as Orrin distracted the Armor/Blacksmith (a dim-witted Ogre named Thrum), then by casting clouds of darkness the party showered Thrum with attacks killing him in one round, the party then looted the place with better equipment and fuller purses. With the party now believing itself to be unstoppable started dreaming bigger they looked for a new store to sate their new found hunger, next stop was the weapon's shop where again only one store owner was present upon seeing this the troop began to do the same as before with Orrin distracting and the rest shutting everything down,they again proceeded with the same attack style, clouds of darkness followed by everyone attacking.This time the owner (Sunma, an ex-warrior) was able to survive two rounds with him damaging Orrrin a bit. The group cleans the place of its valuables and leaves it the same as the previous crime scene ransacked and with a body. With another beautiful success the gang now proceeded to become the first serial killers, they now headed for an alchemy shop run by an old Onii mage by the name Kuhnee helped by his assistant an Onii brute Thyn. The gang waited for the apprentice to grab some wares from the back room and then proceeded on doing their trademark closed robbery , this time Orrin distracted as usual while Trax waited by the door of the back room to surprise Thyn, while others closed everything and changed the sign and proceeded to kill Kuhnee on seeing them closing in to attack Kuhnee shouted and Thyn barged into the room Trax put clouds of vision on him while Booty put it on Kuhnee and then they attacked them, they were left bloodied by this encounter but still succeeded, they looted alchemical potions from here. Now happy from their riches they proceeded to the chief's house to pay him a visit......to be continued.