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Tales from the Yawning Portal vs. Ghosts of Saltmarsh, Part TWO! Vote for your favorite adventures
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<blockquote data-quote="Todd Roybark" data-source="post: 7903429" data-attributes="member: 6920677"><p><em>Wait a moment people</em>, are you considering the <em>cursed</em> items in Hidden Shrine to <em>not</em> be magic items?</p><p></p><p>-Bracelet of Rock Magic—-Cast Flesh to Stone x3.... curse can petrify the wielder in particular circumstances.</p><p></p><p>-Tloques’ Battleaxe: +2 berserker axe ( Olaf, Metal !<img class="smilie smilie--emoji" loading="lazy" alt="😊" title="Smiling face with smiling eyes :blush:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" data-shortname=":blush:" />) that has 12 charges that can be used to cast <em>passwall</em>, <em>gust o’ wind</em>, and <em>burning hands</em></p><p><em></em></p><p><em>(in my campaign the axe was powerful enough that a modified Frenzy Barbarian that the player wanted to model the magic item prohibition on the Barb class from 1st edition, forsook her taboos and attuned to the axe....even knowing it was cursed.)</em></p><p></p><p>-Stone of Ill Luck.</p><p></p><p>Beyond these 3 cursed items are 24 <em>other</em> magic items for a total of 27 Magic items.</p><p>In Xanathars’ (XGE), on pg 135 under Magic Items Awarded by Tier for character levels 5-10 the book recommends 34 magic items be awarded for the entire tier.</p><p></p><p>Paul, I mean this as good intentioned kidding, but given you have a degree in astrophysics and teach maths, how is 79.4% (roughly) of the magic items recommended for the 5-10th level tier, all from <em>one single location</em> not a bit abnormal for 5e standards?</p><p></p><p>Sure there are not the scores of +1 longswords found in 1e and 2e adventures, is that what people are saying, when exclaiming that “ there are not too many magic items” in Shrine?<img class="smilie smilie--emoji" loading="lazy" alt="😜" title="Winking face with tongue :stuck_out_tongue_winking_eye:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61c.png" data-shortname=":stuck_out_tongue_winking_eye:" /></p><p></p><p>BTW I love Shrine, so my comments in no way are to be perceived as a non-endorsement of the module.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7903429, member: 6920677"] [I]Wait a moment people[/I], are you considering the [I]cursed[/I] items in Hidden Shrine to [I]not[/I] be magic items? -Bracelet of Rock Magic—-Cast Flesh to Stone x3.... curse can petrify the wielder in particular circumstances. -Tloques’ Battleaxe: +2 berserker axe ( Olaf, Metal !😊) that has 12 charges that can be used to cast [I]passwall[/I], [I]gust o’ wind[/I], and [I]burning hands (in my campaign the axe was powerful enough that a modified Frenzy Barbarian that the player wanted to model the magic item prohibition on the Barb class from 1st edition, forsook her taboos and attuned to the axe....even knowing it was cursed.)[/I] -Stone of Ill Luck. Beyond these 3 cursed items are 24 [I]other[/I] magic items for a total of 27 Magic items. In Xanathars’ (XGE), on pg 135 under Magic Items Awarded by Tier for character levels 5-10 the book recommends 34 magic items be awarded for the entire tier. Paul, I mean this as good intentioned kidding, but given you have a degree in astrophysics and teach maths, how is 79.4% (roughly) of the magic items recommended for the 5-10th level tier, all from [I]one single location[/I] not a bit abnormal for 5e standards? Sure there are not the scores of +1 longswords found in 1e and 2e adventures, is that what people are saying, when exclaiming that “ there are not too many magic items” in Shrine?😜 BTW I love Shrine, so my comments in no way are to be perceived as a non-endorsement of the module. [/QUOTE]
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