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'Tales from Xadia' Dragon Prince RPG Announced

Tales of Xadia is an upcoming RPG powered by the Cortex system, based on the Netflix series The Dragon Prince. It will be published by Fandom, the company which owns D&D Beyond.

the-dragon-prince-netflix-promo-art.jpg


The RPG was announced during a Comic Con panel this weekend which announced four more seasons of the TV show. Tales of Xadia will "bridge" seasons 3 and 4 of the show. The game is slated for a 2021 release, with a pubic playtest preceding it.

There's an official website, with a trailer.

The Cortex system is a universal modular tabletop gaming engine. It was originally crated by Margaret Weis Productions for the Serenity roleplaying game, and has been used for various games since. Fandom, the owners of D&D Beyond, acquired the system last year.

 PRESS RELEASE



Players can explore the ruins of Lux Aurea, try to restore the corrupt sunforge, and fight to stop the evil monstrosities they emanate from spreading. This off-screen story comes alive in both game additions and organized game events prior to the release of Season 4.

Stories from Xadia is being prepared by Cortex, a rule system previously used in award-winning games in the Universes of wonder, Firefly, Battlestar Galactica, Supernatural, and more. Cortex Prime was developed by Cam Banks and is the latest version of the system. While waiting for the public game test from Stories from Xadiayou can try out the Cortex Prime rules for free with Hammerheads Spotlight game, available now at cortexrpg.com.


xadia.png


 


Umbran

Mod Squad
Staff member
One of my son's and I like the cartoon. But there is nothing in it that can't be created with D&D.

Perhaps. Maybe it can be done, but several elements of it (the rather Wuxia level of action, and the magic system, f'rex) would be fairly "square peg in round hole". You could do something like it, but it wouldn't be a great fit.

What matters here is how they adapt Cortex to handle the show's unique flavor. Time will tell.
 


MNblockhead

A Title Much Cooler Than Anything on the Old Site
I was looking at the Cortex website a bit and the system looks interesting. I could see buying a PDF to read over and try a one shot or two, but D&D scratches my fantasy itch.
 

Aldarc

Legend
I was looking at the Cortex website a bit and the system looks interesting. I could see buying a PDF to read over and try a one shot or two, but D&D scratches my fantasy itch.
The neat thing about Cortex, IMHO, is how one constructs a dice pool from different sources, and these sources can include more typical things like Attributes and Skills, and/or include things like Relationships, Character Values, and Affiliations.
 

Blue

Ravenous Bugblatter Beast of Traal
Perhaps. Maybe it can be done, but several elements of it (the rather Wuxia level of action, and the magic system, f'rex) would be fairly "square peg in round hole". You could do something like it, but it wouldn't be a great fit.

What matters here is how they adapt Cortex to handle the show's unique flavor. Time will tell.

Agreed, the magic of the world is a large portion of the show, and it is very different than D&D magic. Plus there's a lot of D&D magic that does not seem to be present.

I can address the second part a bit. I kickstarted Cortex Prime so I've had the pleasure to read through the iterations of the rules, and I'm really impressed. It is a "generic" system in a way that GURPS or Hero System never was - in that it doesn't even make assumptions about what type of ability scores are appropriate for modelling what you are doing. Not too surprising, when you look at disparage successes like Leverage, Smallville (which got a Masterclass Design column here a few months back) and Marvel Heroic Roleplay - each is very tailored to the material.

Cam Banks and his team have really done a bang up job on Cortex Prime. I'm really excited for Tales from Xadia, and from what I've seen the system will be able to do a great job of getting the feel right.
 


Von Ether

Adventurer
One of my son's and I like the cartoon. But there is nothing in it that can't be created with D&D. I'll check it out, maybe there will be enough fluff and art to make it worth having to enjoy reading.
Will that be "We'll house rule the game into a different system with shared words like Mutants and Masterminds" sort of D&D? Or will it be more of a "All mystical metaphysics are just window dressing for spell slots" sort of D&D.

Which is not to say that you're having badwrongfun by playing that way, but it shows how gaming comfort zones/ gaming budgets color a perspective.

And while I would be the first to say that you could look into Xadia as the early days of Dark Sun, the amount of rules versus fluff in the original Dark Sun box should tell you how much that was still a round hole concept being put into a square peg system.

If one has a very modular system that allows for a bespoke game experience, I'd say use it!
 

Parmandur

Legend
Well, you can create anything in D&D. But different rulesets feel different to each other and create different gameplay experiences.

Yeah, but as a fan of a show I must admit not seeing a vastly different experience from D&D being called for with the Setting, but this is interesting.
 



In this industry nobody wants to dance only with a partner. How to explain it better? They are toys of Star Wars created by Mattel and others by the same franchise but by Hasbro? Do you understand? Hasbro sells toys based in marvel superheroes, but also in some famous Warner/DC franchises. Hasbro has got now a good relation with Disney, Paramount and Netflix. Michael Bay's movies help a lot for the resurection of Transformers franchises. Today thanks Stranger Things lots of people from new generations know D&D.

I guess Paramount has got the rights for action-live adaptations of D&D. When the deal ends, then Hasbro will have to choose if to continue with Paramount, or with Disney and Netflix. If Paramount Pictures pushs the right keys, then D&D movie will be a blockbuster and a cash-cow, and the brand will be the girl in the party everybody will want to dance with.... Hasbro has been warned "if you don't love me, other girl will love me". When the five-years deal with Paramount ends, who doesn't get the rights will create its own fantasy IP. Disney can hire an army of scriptters to write its own Dragonlance saga, and the other company also.

My opinion this is like Netflix trying to "cause jealousy to play hard to get", to say: "WotC, thanks to me your D&D can become very popular and famous, but if you would rather licencing with other company, then I will publish my own RPG. Sometimes I am so fool to dare to say Netflix could buy Onyx Path to produce new series based in the lines, for example Pugmire.
 

Aldarc

Legend
Yeah, but as a fan of a show I must admit not seeing a vastly different experience from D&D being called for with the Setting, but this is interesting.
I think that's just because Hasbro has tricked people into thinking that D&D can and should handle everything for fantasy gaming. IMHO, it often feels as if D&D forces settings to adapt to its terms rather than the other way around: e.g., Theros and Ravnica.
 

Von Ether

Adventurer
Yeah, but as a fan of a show I must admit not seeing a vastly different experience from D&D being called for with the Setting, but this is interesting.

scratches head
Burning magical butterflies to fuel (not merely activate) a spell or have black veiny skin as a cost to casting.
... are not things that I've seen Wizard PCs do.

Then again, you can make those particular things have a mechanical/narrative benefit in a bespoke game or say, "meh, window dressing."
 

Morrus

Well, that was fun
Staff member
Sometimes I am so fool to dare to say Netflix could buy Onyx Path to produce new series based in the lines, for example Pugmire.
You are certainly obsessed with the idea of big companies buying small ones, I’ll give you that. You don’t waver in that particular steadfast belief! :)
 




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