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'Tales from Xadia' Dragon Prince RPG Announced
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<blockquote data-quote="Von Ether" data-source="post: 8047713" data-attributes="member: 15582"><p>Will that be "We'll house rule the game into a different system with shared words like Mutants and Masterminds" sort of D&D? Or will it be more of a "All mystical metaphysics are just window dressing for spell slots" sort of D&D.</p><p></p><p>Which is not to say that you're having badwrongfun by playing that way, but it shows how gaming comfort zones/ gaming budgets color a perspective.</p><p></p><p>And while I would be the first to say that you could look into Xadia as the early days of Dark Sun, the amount of rules versus fluff in the original Dark Sun box should tell you how much that was still a round hole concept being put into a square peg system.</p><p></p><p>If one has a very modular system that allows for a bespoke game experience, I'd say use it!</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8047713, member: 15582"] Will that be "We'll house rule the game into a different system with shared words like Mutants and Masterminds" sort of D&D? Or will it be more of a "All mystical metaphysics are just window dressing for spell slots" sort of D&D. Which is not to say that you're having badwrongfun by playing that way, but it shows how gaming comfort zones/ gaming budgets color a perspective. And while I would be the first to say that you could look into Xadia as the early days of Dark Sun, the amount of rules versus fluff in the original Dark Sun box should tell you how much that was still a round hole concept being put into a square peg system. If one has a very modular system that allows for a bespoke game experience, I'd say use it! [/QUOTE]
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'Tales from Xadia' Dragon Prince RPG Announced
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