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'Tales from Xadia' Dragon Prince RPG Announced
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<blockquote data-quote="BadEye" data-source="post: 8048054" data-attributes="member: 6871835"><p>Right - the six primal sources of magic plus the dark magic of humans will have an impact and cost, just as it does in the show.</p><p></p><p><em>The Dragon Prince</em> is set in a more or less medieval fantasy world, but much of the story focuses on revenge vs. redemption, overcoming self-doubt, breaking free of expectations, searching for belonging, trust vs. naivety, etc. D&D can certainly capture those elements depending on how your group wants to play/roleplay, but <em>Tales of Xadia</em> will have rules and mechanics that bring those elements alive deliberately.</p><p></p><p>For example, one of the traits characters have at this point in internal playtesting is called Values:</p><ul> <li data-xf-list-type="ul">Devotion: Have you ever been obligated to others? This value is about duty, faith, and friendship. You’re motivated by the bonds of loyalty and your love for others.</li> <li data-xf-list-type="ul">Glory: Have you ever wanted to be celebrated by history? This value is about legacy, fame, and fortune. You’re motivated by praise, acclaim, and your desire to be remembered.</li> <li data-xf-list-type="ul">Justice: Have you ever been compelled to fix what’s wrong? This value is about balance, righteousness, and reward. You’re motivated by adherence to fairness and what you think is right.</li> <li data-xf-list-type="ul">Liberty: Have you ever resisted the control of others? This value is about freedom, independence, and autonomy. You’re motivated by a world without oppression or suppression.</li> <li data-xf-list-type="ul">Mastery: Have you ever needed to rise above your own limits? This value is about control, achievement, and skill. You’re motivated by power, growth, and self-development.</li> <li data-xf-list-type="ul">Truth: Have you ever sought out all the answers? This value is about fidelity, certainty, and authenticity. You’re motivated by finding strength in facts and by the principle and pursuit of knowledge.</li> </ul><p></p><p>Your die rating in a particular value goes into your dice pool if your character is taking action motivated by that value.</p><p></p><p>Using an example from the show (SEASON 3 SPOILERS, do NOT expand if you don't want to know!):</p><p></p><p>[SPOILER="Season 3 Final Episode SPOILER!"]In the Season 3 finale, Callum learns the words to a spell from a wingless Skywing Elf that could turn his arms into wings to allow him to fly. </p><p></p><p>He tries to cast the spell to no avail - he can't get it to work. It's fair to say at that point in the story that he was motivated perhaps by the Mastery Value, and maybe his Mastery is a lower die rating.</p><p></p><p>At the end of the episode, his friend/new love Rayla is falling to her death. Callum desperately tries the spell again - perhaps this time adding his Devotion Value with a higher die rating - and he succeeds. His arms transform and he takes flight.[/SPOILER]</p><p></p><p>This is just one example of how we are creating the game from the ground up to capture the feel of the world of Xadia and The Dragon Prince as closely as possible - no square pegs and round holes.</p><p></p><p>Additionally, it's important to mention that the Cortex digital platform will enhance gameplay and provide convenience like D&D Beyond does for D&D. Creating/playing characters, referencing rules, prepping for games - all of that will be there.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="BadEye, post: 8048054, member: 6871835"] Right - the six primal sources of magic plus the dark magic of humans will have an impact and cost, just as it does in the show. [I]The Dragon Prince[/I] is set in a more or less medieval fantasy world, but much of the story focuses on revenge vs. redemption, overcoming self-doubt, breaking free of expectations, searching for belonging, trust vs. naivety, etc. D&D can certainly capture those elements depending on how your group wants to play/roleplay, but [I]Tales of Xadia[/I] will have rules and mechanics that bring those elements alive deliberately. For example, one of the traits characters have at this point in internal playtesting is called Values: [LIST] [*]Devotion: Have you ever been obligated to others? This value is about duty, faith, and friendship. You’re motivated by the bonds of loyalty and your love for others. [*]Glory: Have you ever wanted to be celebrated by history? This value is about legacy, fame, and fortune. You’re motivated by praise, acclaim, and your desire to be remembered. [*]Justice: Have you ever been compelled to fix what’s wrong? This value is about balance, righteousness, and reward. You’re motivated by adherence to fairness and what you think is right. [*]Liberty: Have you ever resisted the control of others? This value is about freedom, independence, and autonomy. You’re motivated by a world without oppression or suppression. [*]Mastery: Have you ever needed to rise above your own limits? This value is about control, achievement, and skill. You’re motivated by power, growth, and self-development. [*]Truth: Have you ever sought out all the answers? This value is about fidelity, certainty, and authenticity. You’re motivated by finding strength in facts and by the principle and pursuit of knowledge. [/LIST] Your die rating in a particular value goes into your dice pool if your character is taking action motivated by that value. Using an example from the show (SEASON 3 SPOILERS, do NOT expand if you don't want to know!): [SPOILER="Season 3 Final Episode SPOILER!"]In the Season 3 finale, Callum learns the words to a spell from a wingless Skywing Elf that could turn his arms into wings to allow him to fly. He tries to cast the spell to no avail - he can't get it to work. It's fair to say at that point in the story that he was motivated perhaps by the Mastery Value, and maybe his Mastery is a lower die rating. At the end of the episode, his friend/new love Rayla is falling to her death. Callum desperately tries the spell again - perhaps this time adding his Devotion Value with a higher die rating - and he succeeds. His arms transform and he takes flight.[/SPOILER] This is just one example of how we are creating the game from the ground up to capture the feel of the world of Xadia and The Dragon Prince as closely as possible - no square pegs and round holes. Additionally, it's important to mention that the Cortex digital platform will enhance gameplay and provide convenience like D&D Beyond does for D&D. Creating/playing characters, referencing rules, prepping for games - all of that will be there. Thanks! [/QUOTE]
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