Trailer Tales of the Shire - Announcement Trailer


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If the twist was that after playing for eleventy-one days, you take over as a new character who's thirty-three who has to leave your shire - and suddenly it's a full quest, all while you pine to return home - that would probably be a terrible business decision, but still really neat.

Or just develop the game in tandem with a Soulsborne developer, using a shared engine, and instead of procedurally-generated dungeons, the action game would just load copies of Shires off the cloud for people to scour.
 


J.Quondam

CR 1/8
No, the Scouring of the Shire is about having to clean the pans after you've burned the food.
Oh my.... Some enterprising company should make a resource management game focused on running a hobbit kitchen. Stocking, cooking, cleaning during all all the different meals all day, everyday. Feast days, broken crockery, changing seasons, pesky snackers, late deliveries, rampaging party dwarves...
It could be a pretty epic game for anyone into the "idle pie baking and apple thieves" genre.
 

Dioltach

Legend
Oh my.... Some enterprising company should make a resource management game focused on running a hobbit kitchen. Stocking, cooking, cleaning during all all the different meals all day, everyday. Feast days, broken crockery, changing seasons, pesky snackers, late deliveries, rampaging party dwarves...
It could be a pretty epic game for anyone into the "idle pie baking and apple thieves" genre.
Sounds like a great idea!

"Random event: a party of dwarves shows up unannounced."

"Goal: prepare an eleventy-first birthday party."
 

GreyLord

Legend
You know, this is perfect.

The problem with the films and definitely with the video games is that they MISS what Tolkien's Lord of the Rings were all about in the first place.

You HAVE to have a place you care about to care about protecting and defending it. Tolkien spends over 1/10th of his book on just party preparations and a party in Fellowship of the Ring. He spends a lot more on the simple things of the Shire and their travels in it for half that book.

The songs, the poetry, the love of life and the things in it are what makes good...well...good. It is that simplicity and that enjoyment of life that makes Hobbits able to withstand evil that seeks to intrude in their souls.

Of course, evil will always seek to destroy good. Preventing evil from destroying what you love can require sacrifice and determination to fight back against it. Evil is pervasive, and can intrude even into the deepest depths of goodness (as is seen in the scouring of the shire) and only by fighting back against it can we preserve the good.

In essence, the Lord of the Rings is a simple story of Good vs. Evil. However, while the movies and games tend to focus on the battle against Evil, and what the Evil itself is composed of, they don't spend half as much time on what Good is (or at least as much space as Tolkien devoted to it in the books) and WHY one would want to keep the good rather than turn to the evil.

Which, if this game is as it seems, seems perfect for at least setting some time apart for people to see the good which is worth saving, rather than just jumping into the epic battle between good and evil.
 



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