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Tales of the Valiant Monster Vault Marilith Preview
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<blockquote data-quote="Quickleaf" data-source="post: 9278419" data-attributes="member: 20323"><p>Gotcha. I appreciate you walking me through your thought process. As a student of a few martial arts, I know exactly what you’re saying.</p><p></p><p>When I read the Kobold Press marilith, it sounds like it could Parry multiple attacks from one player in the same turn. There may be a universal rule “one reaction per turn” preventing that…but the wording change from the 5e marilith (where it’s abundantly clear - “<em><strong>Reactive.</strong></em> The marilith can take one reaction on every turn in a combat”) creates a hiccup for the GM.</p><p></p><p>Why introduce vaguer language just in order to limit the marilith to using Parry only, and not Opportunity Attack? Because if it can Parry all 3 of the fighter’s attacks, that’s a hard down beat & prolongs the battle (which 5e doesn’t need except in the case of solo monsters - which the marilith as a commander is not).</p><p></p><p>So if we’re saying “it’s because the marilith is a tactician blending offense and defense”, there’s a more elegant mechanical implementation - Riposte, where if her 1/turn Parry succeeds, she can make a counterattack. This speeds up combat, emphasizes the “defense as offense” that you cited, and it can be done without vague language / limiting to Parry only.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9278419, member: 20323"] Gotcha. I appreciate you walking me through your thought process. As a student of a few martial arts, I know exactly what you’re saying. When I read the Kobold Press marilith, it sounds like it could Parry multiple attacks from one player in the same turn. There may be a universal rule “one reaction per turn” preventing that…but the wording change from the 5e marilith (where it’s abundantly clear - “[I][B]Reactive.[/B][/I] The marilith can take one reaction on every turn in a combat”) creates a hiccup for the GM. Why introduce vaguer language just in order to limit the marilith to using Parry only, and not Opportunity Attack? Because if it can Parry all 3 of the fighter’s attacks, that’s a hard down beat & prolongs the battle (which 5e doesn’t need except in the case of solo monsters - which the marilith as a commander is not). So if we’re saying “it’s because the marilith is a tactician blending offense and defense”, there’s a more elegant mechanical implementation - Riposte, where if her 1/turn Parry succeeds, she can make a counterattack. This speeds up combat, emphasizes the “defense as offense” that you cited, and it can be done without vague language / limiting to Parry only. [/QUOTE]
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