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Tales of the Valiant vs. 5e: How different?
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<blockquote data-quote="SlyFlourish" data-source="post: 9452871" data-attributes="member: 54840"><p>I like to think of 5e as an open platform for lots of RPGs, including D&D 2014, D&D 2024, Tales of the Valiant, A5e, Esper Genesis, Broken Weave, and others so, from that perspective, Tales of the Valiant <em>is</em> 5e. But I presume you're comparing it to either D&D 2014 or D&D 2024.</p><p></p><p>Full disclaimer, I have yet to play Tales of the Valiant and have only one session of D&D 2024 under my belt. Also a disclaimer, I wrote material for TOV's Monster Vault and upcoming Gamemaster's Guide.</p><p></p><p>Tales of the Valiant is high heroic fantasy. They fixed a lot of class stuff and I don't think they went as overboard as WOTC did with D&D 2024. However, they didn't really spend much time cleaning up spells so there's still issues with the various conjure spells, heroes feast, counterspell, and other spells D&D 2024 cleaned up.</p><p></p><p>They have their own version of weapon mastery but it has a limit on only being able to do them once per turn and omitting damage to do so. I prefer that limitation and cost, at least on paper.</p><p></p><p>Each class has only two subclasses compared to D&D 2024's four, so that limits it a bit, but I expect we'll see a bunch of new subclasses from Kobold Press.</p><p></p><p>The TOV Monster Vault is out as well and the monster design is fantastic. Easy to run at a table with a definite modern design of not burying a monster's CR in their spell listing. Much easier on the eye than the new D&D 2024 style.</p><p></p><p>It also has the best encounter building guidelines ever put down on paper... but I might be biased in that assessment.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9452871, member: 54840"] I like to think of 5e as an open platform for lots of RPGs, including D&D 2014, D&D 2024, Tales of the Valiant, A5e, Esper Genesis, Broken Weave, and others so, from that perspective, Tales of the Valiant [I]is[/I] 5e. But I presume you're comparing it to either D&D 2014 or D&D 2024. Full disclaimer, I have yet to play Tales of the Valiant and have only one session of D&D 2024 under my belt. Also a disclaimer, I wrote material for TOV's Monster Vault and upcoming Gamemaster's Guide. Tales of the Valiant is high heroic fantasy. They fixed a lot of class stuff and I don't think they went as overboard as WOTC did with D&D 2024. However, they didn't really spend much time cleaning up spells so there's still issues with the various conjure spells, heroes feast, counterspell, and other spells D&D 2024 cleaned up. They have their own version of weapon mastery but it has a limit on only being able to do them once per turn and omitting damage to do so. I prefer that limitation and cost, at least on paper. Each class has only two subclasses compared to D&D 2024's four, so that limits it a bit, but I expect we'll see a bunch of new subclasses from Kobold Press. The TOV Monster Vault is out as well and the monster design is fantastic. Easy to run at a table with a definite modern design of not burying a monster's CR in their spell listing. Much easier on the eye than the new D&D 2024 style. It also has the best encounter building guidelines ever put down on paper... but I might be biased in that assessment. [/QUOTE]
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