Talk about your Eberron character concepts

JPL

Adventurer
I'm still working my way through the book, but a few things are percolating...

- An urban ranger/master inquisitive. I'm thinking Robert Parker's Spenser, basically --- a riff on the classic gumshoe. He could easily be partnered up with a Hawk type character...maybe more of an assassin or legbreaker.

- A warforged inquisitive. Kinda like DS9's Odo --- he comes into town as this weird outsider, but quickly gains a reputation for fairness and honesty, and ends up as a defacto troubleshooter, investigator, and mediator.

- I could see doing a whole team of explorers funded by one of the great universities...with the Educated feat, just about any character class still makes a viable professor.

- I'm wondering if this might be the setting where I should attempt the Struggling Band campaign. The characters go from gig to gig, trying to make a living...but one way or another, they find themselves hip deep in danger, intrigue, and adventure.

Anyone else?
 
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JPL said:
I'm still working my way through the book, but a few things are percolating...

I was contemplating a Dragonmarked Dwarf Rogue of the Kundarak clan who was a mix of prospector, financial wiz, and jack-of-all-trades (aiming at favor in house and being a Dragonmarked Heir).

Not enough time here at work to post more ideas... :(
 


Forget the house name I was looking at but was thinking about a negotiator/troubleshooter. He would work out contracts and business deals or even be the house man-on-the-spot during adventures. I guess you could call him a project leader.
 

--The Freelance Detective Agency-- A character aspiring to the master inquistive prestige class starts up his own freelance troubleshooting buisness in the bowels of Sharn. But the job quickly proves too much to him, so he contacts all his friends he served with during the last war and they form a partnership. Of course by the nature of the group the only ones who would accept his invitation are those who didn't have anything to tether them to their homes, so he ends up with a pretty interesting bunch of partners.

--The Dragon-Touched Sorcerer-- A warforged, seceretly created by members of the chamber, and infused with a measure of their magic is placed in the demon wastes with no memory. The sorcerer now has to figure out who made him, and for what reason he was infused with a power so rare for the warforged.

--Adventures on the Dark Continent-- The Korranberg Chronicle seeks to increase its already massive circulation by adding the "true life" stories of real heroes seeking to uncover the secerets of Xen'Drik. To that end they put out an open call for adventurers in their paper. The turn out is massive, eventually the Chronicle settles on a group of six heroes and ships them off to Xen'Drik, along with a bard working for the paper who will funnel stories of the heroes exploits back to Khorvaire. Meanwhile the heroes find themselves in a dangerous locale, surrounded by people they barely know. Hopefully they'll survive these dangers and return to Khorvaire only to discover their exploits were suitablly inflated for the paper. Now all of Khorvaire thinks the heroes are epic super humans, and inudate them with jobs offers they can't possiblly complete. Will the heroes tell the truth or will they try to live up to their legends?
 

1) Shifter Monk/Ranger - Shifter coming to terms with his "wild side" by getting back to nature. Learning inner peace and trying to take a calmer outlook on life so his animal side does not show itself like it used to, which was whenever it felt like it. Fiercely protective of the forests and its inhabitants.

2) Changeling Rogue - Could there be a more perfect combo? ;)

3) Half-Elf Fighter/Bard - The perfect swashbuckler.
 

Here's the character I'm actually going to play (a rogue/artificer):

Giacomo Jones d’Cannith is a student at Morgrave University in Sharn, where his father, Giovanni d’Cannith, is a professor. His father is also a dragonmarked member of House Cannith. Until recently, Jones was a soldier in the Brelith army, fighting against Droaam and Thrane. His mother, Jocasta Jones, was killed in the destruction of Cyre while visiting family there. His father retreated into his work and when the war ended and the old man received enough funding, he left to lead an expedition to Xen’drick where he remains to this day. Giacomo, released from the army, enrolled at the University.

Giacomo is 6’1” and weighs around 185 pounds. He has sandy brown hair and blue eyes. He goes clean-shaven and wears a well-worn blue tricorne hat and a blue overcoat. He uses spectacles to read. He’s recently picked up the habit of pipe-smoking.

Mo, as his friends know him, is generally an optimistic fellow, but this has been tempered by the horrors of war. He is suspicious of and prejudiced towards warforged, since he has witnessed their mindless brutality first-hand. He also dislikes the Church of the Silver Flame and considers its members religious fanatics. But other than that, he is relatively cosmopolitan as a result of following his father on his expeditions around Korvaire.

Mo is studying to be an artificer but is lured by the idea of being a treasure hunter, exploring forgotten ruins. He takes classes in ancient history and archaeology on the side. One of his fellow students, an unscrupulous gnome named Sallah bin Sallah, is shaping up to be a rival.

When he was a soldier in the Last War, Giacomo fought from the mobile fortress of Argonth. He saw a lot of action and participated in an historic surprise attack where the soldiers jumped (under protection of feather fall spells) from the fortress onto a force of Silver Flamers. Many died when the enemy loosed volley after volley of arrows at the slowly descending attackers. He is still haunted by that experience.

I’m going to make Giacomo Jones a rogue at first level, but he’ll multiclass into artificer at second. After that, I’ll probably alternate between rogue and artificer. I’m thinking of later taking levels of Extreme Explorer or Heir of Siberys.

It might also be cool to play a warforged fighter/monk/paladin who seeks redemption after committing cruel atrocities under orders during the war. He'd start as fighter, but later alternate monk/paladin (the Monastic Training feat is pretty cool!).
 

Chaldfont said:
It might also be cool to play a warforged fighter/monk/paladin who seeks redemption after committing cruel atrocities under orders during the war. He'd start as fighter, but later alternate monk/paladin (the Monastic Training feat is pretty cool!).

You'll need the Knight Training Feat to multi-class as a paladin too
 

Well, I'll be running our group's first Eberron game, rather than playing in it, so I haven't created any characters. But so far, the game's got:

A shifter ranger who works as a bounty hunter. Between jobs, he hires himself out as guide, hunter, and the like.

A halfling fighter/dino-rider. She's spent several years in "civilized" lands, trying to learn what she can about it. It's not that she feels the culture is in any way superior to her own--actually, she dislikes it intensely. She's trying to learn all about the advantages offered by society's advanced magical "technology," to see if there's any way her people can implement it without losing their own identity. (For the record, I see the halflings of the Talenta Plains as a bit more Mongol than their picture in the book. I just think it's a cool image. :))

A human bard/rogue (emphasis on bard). He's a member in decent (not bad, but not great) standing with House Orien. He's had officer training, and he's working on paying off the house with various jobs so he can acquire his own airship and go into business on his own.
 

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