Talk about your Eberron character concepts

Crystals in the warforged. Now why didn't I think of that?

Let's see...the son of the local magewright/weaponsmith, born with a hero's heart and superior magical talent, becomes an artificer [with a level of fighter thrown in there somewhere], and concentrates on building [and using] all kinds of magical weapons.
 

log in or register to remove this ad

NekoAli said:
Well, the first thought I had for a character was a Warforged Druid. An artifical person made by man in defense of the wild just has such appeal. I'd have to wonder though if being partly metal would violate the druidic oath.

Same idea (warforged druid) but with a twist. An artifical person made by man in defense of a warforged forrest. Imagine, a whole forrest where every living thing is a warforged creation. Warforged trees, warforged squirrells, etc. The problem is that the warforged trees keep bearing fruit with seeds to make more warforged trees. And the squirrels gather the arcorns but don''t need to eat them so more and more trees keep coming up every spring from the squirrels' stash. The druid could wander the land tracking down those that take the seeds. Imagine a warforged treant.

And if a person eats a warforged apple he becomes something of a warforged "zombie" where the "mechanical" parts start infiltrating their bodies.

Of course, maybe I just need to get more sleep.
 

My group's initial Ebberon party:

Human Magewright, a favored son of House Cannith

Warforged Monk, one of the "new" warforged being created in secert deep beneith Sharn, has shrunkien that attatch to his arm directly. Working towards an as yet to be written PrC involving a whirling dervish of warforge-y blade goodness.

Elven Necromancer, one of the Stillborn, trying to quickly achieve Deathless Immortality

Dwarven Fighter, your standard tough guy
 


I'll be DMing the first "real" Eberron campaign I play, but I'm playing in a little PBP thing over at the WotC boards soon. Here's the character description for Topher Vinson (LG male human ranger 1/cleric 1 Sovereign Host). He's something of a combination of real-world theologists I've known, myself, and Robert Langdon (the protagonist of Angels & Demons and The Da Vinci Code).

Topher Vinson

Topher was born twenty-six years ago under the sign of Bahamut in the humble Aundarian town of Ghalt. Growing up, he worked in his parents’ wine fields, eagerly consumed books of Galifar history, and sometimes traveled miles to hunt in the forest lying between Ghalt and Arcanix. While he came of age during the Last War and was eager to join the forces defending Aundair’s southern border, Topher’s parents kept him out of the fighting. They sent him to study at the University of Wynarn in Fairhaven, where he focused his attention on ancient history and theology.

The Vinsons have always paid tribute to the Sovereign Host, often praying to Kol Korran and Arawai, but Topher possesses a deeper religion conviction than his parents. He sees the role of the sovereigns as a divine family to be an instructive metaphor for the quarreling common races. Boldrei and Aureon, Topher suggests, teach us that the principles of community, cooperation, and enlightenment are crucial to prosperity. In the aftermath of the Last War, it’s more important than ever for the nations of Khorvaire to learn how to work together, to avoid the selfishness and arrogance that cast the Dark Six out of the Sovereign Host. Topher believes that knowledge leads to understanding, and mutual understanding is the only way to prevent another war from erupting.

To this end, Topher has made it his life’s purpose to study the shared history of the common races, particularly the history of religious beliefs that have traditionally unified Khorvaire’s races. After graduating from university, he has made a career of leading archaelogical expeditions sponsored by the church of the Sovereign Host. So far, he has not ventured further than the ruins within Aundair, Zilargo and Breland, but he is eager to explore the ancient structures in Darguun and Xen’drik.

On Topher’s last expedition, something miraculous happened. Attacked by serpents who had made a home in the Dhakaani temple he was exploring, Topher desperately called to the sovereigns for aid. They answered him with a gift of divine magic, and he was able to escape with his life. Since then, the Sovereign Host has continued to answer his prayers, prompting the church to immediately instate him as a member of the clergy. While he gladly serves the church, he’s most at home in massive libraries and crumbling ruins, where he searches for the lost scriptures that he hopes will inspire the people of Khorvaire to take faith in the Sovereign Host and turn away from war.
 

MDSnowman said:
Why hasn't anyone thought of this....

Warforged Ranger with Mithril Laced Body?

The Mithril Woodsman!

And he could be in a party with a feral bard that runs away, a sentient hay golem with an int of 8, and a sorcereress with a dog familiar.
 

ConnorSB said:
My group's initial Ebberon party:

Human Magewright, a favored son of House Cannith

Hey, let us know how this guy works out. I like the magewright enough that I'm also tempted to play one.
 


This is probably the weirdest one yet... A warforged bard cassanova. There's this one harem-guard warforged named Beauty in the book somewhere - What if a warforged wanted to learn what it meant to fall in love?

So I'm going to try and figure out how to create a neuter organism that's also a complete slut. Not sure how it'll work.
 

JPL said:
Hey, let us know how this guy works out. I like the magewright enough that I'm also tempted to play one.

Magewrights are the new NPC class for DMs... Do you mean the new PC Class Artificer?
 

Remove ads

Top