Talk about your Eberron character concepts

The Min-maxing Arsekicker in me wants to play a Barbarian/Weretouched Master or a Fighter/Cleric/Exorcist.

But since I don't listen to that too much, the other side of me really wants to play an Aristocratic Rogue or Bard connected to one of the Dragonmarked houses. Eberron's completely set up for an ambitious, urbane prospector with a sharp mind and quick tongue. There need to be a lot more skyships and lightning rail routes going out to the more war-torn countries and less civilized nations.
 

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Actually, I don't know what Tripping the Rift is at all.

Just a general response to the idea of 'attachments' for that area of the body.
.....the 'slut warforged' idea does give a new twist to the expression 'the computer went down on us'.....
 



Atty
Shifter Monk 1/Soulknife 1

Atty grew up in a village of Shifters in the Eldeen Reaches. The Shifters distrusted humans and kept mainly to themselves, sometimes trading with other Shifters and Halflings who lived in the Reaches.

Atty was a natural hothead, constantly getting into trouble because of his temper. At an early age, he learned that he could manifest a blade of pure energy protruding from his closed fist. This ability earned him the nickname “psycho” as the other young Shifters picked on him and his psionic ability, an ability that was even more distrusted than humans.

When he was 22, his life changed forever. One of the local boys had pushed him too far. Of course, to Atty, “too far” meant he looked at him wrong twice that day. As Atty approached, the boy took a defensive stance, causing Atty to do the same. Atty meant to just punch him in the face but his rage took over and, just as he made contact, his blade manifested itself, cutting the boys head in two.

Atty was put on trial for murder. He was found guilty and banished from the village. He was forced to wander the world, trying to find some direction and, hopefully, not kill anyone else on accident.

3 years of wandering brought him to the doors of a monastery dedicated to Dol Dorn. There, he learned to control his rage and not shift the first time he became angry in a day, which was usually at breakfast.

After a couple of years at the temple, he left, trying to find his own way.

At this point in his life, Atty is simply looking to control his emotions. Everything else is secondary. He likes to challenge himself by working with others and trying, very hard, not to explode. It doesn't always work, ok, it almost NEVER works, but he tries.

He tried the basic "I need an escort to X location" shtick and ended up fighting with his ward. Almost didn't make it to the desired location.

He tried the "I need someone to guard this X for a month." 2 days into it he would fight anyone who came close to X, even its owner.

All in all, he's just trying to mellow himself out and lead a "normal"
life, whatever that means. In all honesty, he has never met a person, or persons, outside of the monastery who he thinks even DESERVES his attention. If he can avoid them, he does, but he tries to find out if the person is worthy of his associating with them.

As for the monastery, his mentor was an older human named Soma. Soma saw that Atty was troubled and took him under his wing. Atty grew to respect and admire Soma, as did all the other monks. However, Atty never felt completely at home there, always feeling like the other monks were watching and judging him. In reality, they weren't but he still felt that way.

After hearing stories of monks who roamed the lands looking for enlightenment rather than waiting for it in a monastery, he decided to leave and find his own path. Soma was sad to see him go but he understood that Atty's shifter nature would not allow him to stay in one place for too long. The fact that Atty stayed with Soma for two years was amazing in and of itself.
 

apsuman said:
Same idea (warforged druid) but with a twist. An artifical person made by man in defense of a warforged forrest. Imagine, a whole forrest where every living thing is a warforged creation. Warforged trees, warforged squirrells, etc. The problem is that the warforged trees keep bearing fruit with seeds to make more warforged trees. And the squirrels gather the arcorns but don''t need to eat them so more and more trees keep coming up every spring from the squirrels' stash. The druid could wander the land tracking down those that take the seeds. Imagine a warforged treant.

And if a person eats a warforged apple he becomes something of a warforged "zombie" where the "mechanical" parts start infiltrating their bodies.

Of course, maybe I just need to get more sleep.
My god, it's full of stars!

Seriously, this is genius. :)
 

Here's what my players have taken for my Eberron campaign:

Calico
Shifter Monk 3, Paladin 3, Reaping Mauler 2
Ever read Iron Wolf by Howard Chaykin and Mike Mignola? Then you're probably familiar with the inspiration for this character. In Eberron, Calico acted as the champion of Breland's army, stepping down only when King Boranel acted as champion against Droamm. Calico eschews all weapons and items, preferring to destroy his enemies with his bare hands. He's currently a hero of the land with reporters from the Khorranberg Chronicle constantly dogging his heels.

Belisarius, aka "The Crimson Devil"
Human Rogue 3, Ranger 3, Master Inquisitive 2
Belisarius is a masked vigilante doling out justice in the dark alleys of Sharn, City of Towers. He uses bolas primarily and a variety of detective gear.

Lerner Lostingrass
Gnome Druidic Avenger 4 (from UA), Rogue 4
Lerner is an eco-warrior who struggles to undermine the the industrial advances of the civilized peoples and repair the damage caused by the Mournlands and its inhabitants.

"Finder" Kane
Human Ranger 8
Think Fronsac from Brotherhood of the Wolf. Kane is blend of high society aristocrat and woodland avenger.

I'm planning on running the "Heart of the Iron God" adventure from Dungeon magazine (you know--the one with the 185 foot tall golem) for these guys, but I'll be replacing the wizard mastermind Xentarich with the Lord of Blades. Should be fun!
 



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