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<blockquote data-quote="Rhenny" data-source="post: 6201967" data-attributes="member: 18333"><p>Just heed the advice in the playtest docs about multiple opponents. Most evenly matched encounters 1:1 ratio are not so hard for PCs. 1:2 ratio gets harder. 1:3 gets really hard possibly deadly. </p><p></p><p>Also, creatures with area of effect attacks make the encounter much harder, especially if there are multiple creatures who can use those attacks (this includes spellcasters as well).</p><p></p><p>When I want a fight to go on longer...I generally beef up 1 or 2 of the opponents -- a chief or sub-chief.</p><p></p><p>Also, ranged attacks are also more deadly, especially if the ranged attacker can fire and duck behind cover, and/or if the PCs cannot get to them so easily (because they have to engage melee attackers or as a result of terrain features).</p><p></p><p>Things can get swingy, so you can always start with fewer foes, and send reinforcements in if you feel the need to challenge a group during a specific encounter.</p><p></p><p>Part of the thing that takes getting used to (especially if you've DMd or played a lot of 4e) is that equal encounters may seem really easy at the beginning of an adventuring day when casters have all their spells and others have use of all their limited resources...but...the same encounter after the party has used a lot of resources could be more deadly.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6201967, member: 18333"] Just heed the advice in the playtest docs about multiple opponents. Most evenly matched encounters 1:1 ratio are not so hard for PCs. 1:2 ratio gets harder. 1:3 gets really hard possibly deadly. Also, creatures with area of effect attacks make the encounter much harder, especially if there are multiple creatures who can use those attacks (this includes spellcasters as well). When I want a fight to go on longer...I generally beef up 1 or 2 of the opponents -- a chief or sub-chief. Also, ranged attacks are also more deadly, especially if the ranged attacker can fire and duck behind cover, and/or if the PCs cannot get to them so easily (because they have to engage melee attackers or as a result of terrain features). Things can get swingy, so you can always start with fewer foes, and send reinforcements in if you feel the need to challenge a group during a specific encounter. Part of the thing that takes getting used to (especially if you've DMd or played a lot of 4e) is that equal encounters may seem really easy at the beginning of an adventuring day when casters have all their spells and others have use of all their limited resources...but...the same encounter after the party has used a lot of resources could be more deadly. [/QUOTE]
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