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Talking about Stepping Away from D&D?
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<blockquote data-quote="Velderan" data-source="post: 8932446" data-attributes="member: 7038056"><p>It would be worth asking your group what do they enjoy about it and see if another game offers the same experience. When my table talked about switching, people generally seemed to not overly care what we were playing as long as we get to tell bad jokes and hang out for 3 hours on Monday evenings. Explain to your group why you're not enjoying running 5e, maybe there's a middle ground that comes out of that conversation that could make things fun for you while letting your players still play D&D. Level Up and Kobold Press comes to mind as 5e alternatives.</p><p></p><p>Otherwise, it wouldn't hurt to offer some alternatives you'd be interested in running and have an idea what switching might mean for your players. Do they need to buy their own materials? If so, how much does that cost? Everyone's financial situation is different so some of your players might not have the money to switch games.</p></blockquote><p></p>
[QUOTE="Velderan, post: 8932446, member: 7038056"] It would be worth asking your group what do they enjoy about it and see if another game offers the same experience. When my table talked about switching, people generally seemed to not overly care what we were playing as long as we get to tell bad jokes and hang out for 3 hours on Monday evenings. Explain to your group why you're not enjoying running 5e, maybe there's a middle ground that comes out of that conversation that could make things fun for you while letting your players still play D&D. Level Up and Kobold Press comes to mind as 5e alternatives. Otherwise, it wouldn't hurt to offer some alternatives you'd be interested in running and have an idea what switching might mean for your players. Do they need to buy their own materials? If so, how much does that cost? Everyone's financial situation is different so some of your players might not have the money to switch games. [/QUOTE]
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