Talking Animals!

In terms of control, it is a 5th level spell, and it does cost xp. The logistics of it pyramiding out of control are kind of mind boggling. You need a 9th level druid to awaken something, and if he keeps casting the spell, he's not going to stay a 9th level druid for long.

In addition to your points on the logistics of pyramiding the effect, take into account that 250xp is pretty much the equivelent of creating a 6000 gp magic item, albeit without the gp cost. I don't have a copy of masters of the wild, but I think druid could easily create one or two collars of magic fang for every creature he awakens. This too would undoubtably help the creatures under his or her charge, but it doen't mean their going to do it. Just because this is a possibility, doesn't necessarily mean its smart to do it.

Personally, I see awaken as being a linear thing. A druid may awaken one or two creatures over his lifetime, when the situation demands it. If trained, they too will probably only awaken one or two creatures in their lifetimes, and so on. A single line of awakend 'descendants' at best, a very slow pyramid at worst. You can probably bet that druids serving nature as a philosophy or god force aren't going to be happy with a kind of wholesale alteration of the wilds as they know it.

Finally, whose to say the animals are all that happy to be awakened. How many times have you looked at a pet and envied their lifestyle. Although an awakened creature may make good use of its powers, it is also granted consciousness enough to think through what it lost and it may not wish to do that to all of natures creatures, even if it has the choice.

Awakened creatures are great fun to create and use. Realistically, they're just like creating any other NPC. They have their own motivations, and you get to play around with some pretty strange personalities. It's just a case of getting used to thinking outside the square.
 
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arwink said:
In terms of control, it is a 5th level spell, and it does cost xp. The logistics of it pyramiding out of control are kind of mind boggling. You need a 9th level druid to awaken something, and if he keeps casting the spell, he's not going to stay a 9th level druid for long.

In addition to your points on the logistics of pyramiding the effect, take into account that 250xp is pretty much the equivelent of creating a 6000 gp magic item, albeit without the gp cost. I don't have a copy of masters of the wild, but I think druid could easily create one or two collars of magic fang for every creature he awakens. This too would undoubtably help the creatures under his or her charge, but it doen't mean their going to do it. Just because this is a possibility, doesn't necessarily mean its smart to do it.

Personally, I see awaken as being a line thing. A druid may awaken one or two creatures over his lifetime, when the situation demands it. If trained, they too will probably only awaken one or two creatures in their lifetimes, and so on. A single line of awakend 'descendants' at best, a very slow pyramid at worst. You can probably bet that druids serving nature as a philosophy or god force aren't going to be happy with a kind of wholesale alteration of the wilds as they know it.

Finally, whose to say the animals are all that happy to be awakened. How many times have you looked at a pet and envied their lifestyle. Although an awakened creature may make good use of its powers, it is also granted consciousness enough to think through what it lost and it may not wish to do that to all of natures creatures, even if it has the choice.

Awakened creatures are great fun to create and use. Realistically, they're just like creating any other NPC. They have their own motivations, and you get to play around with some pretty strange personalities. It's just a case of getting used to thinking outside the square.

Interesting thoughts. Sometimes, I look at pets being cared for and I wish I was leading their "seemingly" carefree lives. But I digress.

Awakening... hmm, what I neglected to add regarding the inability to control it RP-wise, is the actual usage of the spell. I already noted the problems in executing this mechanically, so I'm not running around crying about imbalance. Still, I know that if I were to play a Druid now, I really wouldn't know what to do with Awaken :confused: Awakening for me feels as taboo as Resurrection/Raise Dead, it's not something to be done lightly, and chances are, if I was running a campaign, I'd have a hard time with PCs trying to awaken it, since I can't seem to justify performing a ceremony of Awakening.
 

Japanese myths and legends are a great source for this. They have a lot of talking animals. And they usually have a variety of magical powers as well (mostly illusions and shapechanging). And they are rarely "cutesy."
In fact, Oriental Adventures provides a shapeshifting Hengeyokai race for such magical animals. Their preferred class is Wu Jen (the OA Wizard).
 

Animal Palnet

Talking Animals and Fantasy have always gone hand in hand

Think "The Wizard of OZ" or "Alice in Wonderland"
BTW, whoever brought up Narnia - Brilliant! A great series. Espicailly the valliant mouse in Prince Caspian, or maybe it was Voyage of the Dawn Treader: does anyone remeber the mouses name by any chance?

In my campaign, I will be using an upcoming 'scence' in the land of the Faerie. The Dryad Faerie Queen (sorcerer), seeks fruit form the tree of knowledge. You can only pluck one fruit in your mortal span though, or you will find the disfavor of the Night Lord(let's just say that woudl be bad). The Queen having plucked a fruit, desires another.

In the character's favor, some of the juice from the Tree of knowledge, can be used to break a spell of true love, from an NPC one of the party memebers is...um...involved with.

Ahhh...anyway...what the characters DON'T know, is that the tree of knowledge has a side effect of waking up ( per the AWKENING spell) animals. I have three planned encounters so far.

1. A disgruntleed rabbit, that also wan't a fruit from the tree of knowledge. He will try and bluff the characters and tell then that there is no Night Lord - the Queen is just afraid to challenge the guardians (which is fasle).

2. A wise monkey, who smokes a pipe, and is filled with stories about past adventurures, and about the nature of the tree of knowledge, how it's fruit is bitter sweet - for knowledge without understanding is a curse rather than a blessing

(yeah, I'm big into morals in this chapter - whaddaya expect, I have a CG cleric PC, and a LN cleric PC: both continually spouting herretical nonsense)

3. A powerful ranger (L6?) in a very unimposing body (Dove?). This NPC will be on the lookout for abuses to the forest (wanton killing of animals, excess burning, that type of thing) It is the dove (sized up to small rather than tiny) who will let them know about some of the not so nice areas of the Faerie wood. Specifially those flying monkeys with silver DR from MM2, and a 1/2 orc witch, with a witch-wood sword (casts BESTOW CURSE on a critical hit, up to 3x a day)


Neat huh? (or should this go into plots and places...) [hijack]feedback welcome[/hijack]
 

Re: Animal Palnet

BTW, whoever brought up Narnia - Brilliant! A great series. Espicailly the valliant mouse in Prince Caspian, or maybe it was Voyage of the Dawn Treader: does anyone remeber the mouses name by any chance?
Reepicheep -- and he was in both Prince Caspian and Voyage of the Dawn Treader. That reminds me, it seems like there should be a Feat for small characters (Halflings as well as Awakened Mice) that they're simply ignored in combat. Or the DM can just run the NPCs that way, never getting around to attacking the "insignificant" Hobbit, or Mouse, or whatever.
 
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Re: Re: Animal Palnet

mmadsen said:

Reepicheep -- and he was in both Prince Caspian and Voyage of the Dawn Treader. That reminds me, it seems like there should be a Feat for small characters (Halflings as well as Awakened Mice) that they're simply ignored in combat. Or the DM can just run the NPCs that way, never getting around to attacking the "insignificant" Hobbit, or Mouse, or whatever.

Man, I loved Reepicheep as a character. How'd we manage to leave him out of this discussion for so long.

Personally, I just let anyone playing a small/inconsequential character be ignored until they do something of consequence to change the enemies mind.
 

Re: Animal Palnet

In my campaign, I will be using an upcoming 'scence' in the land of the Faerie. The Dryad Faerie Queen (sorcerer), seeks fruit form the tree of knowledge. You can only pluck one fruit in your mortal span though, or you will find the disfavor of the Night Lord(let's just say that woudl be bad). The Queen having plucked a fruit, desires another.
By the way, incognito, I want to play in your campaign. It sounds excellent.
1. A disgruntled rabbit, that also wants a fruit from the tree of knowledge. He will try and bluff the characters and tell then that there is no Night Lord - the Queen is just afraid to challenge the guardians (which is false).
I don't know why, but I love the Rabbit qua Serpent of Eden.
 

Awakened creatures are great fun to create and use. Realistically, they're just like creating any other NPC. They have their own motivations, and you get to play around with some pretty strange personalities. It's just a case of getting used to thinking outside the square.
The beauty of Awakened Animals as characters is that you can immediately get a handle on their personality. Who couldn't roleplay a ferret/stoat/weasel? Or a pig? Or a little, yappy dog?
 

Awakened cow: "Rule 1: no more tipping."

Awakened cat: "I'm going on a quest to kill all 10-year-old boys. Just try to stop me."

Awakened sheep: "Right, YOUR turn to bend over."
 

The new Lord of the Rings RPG has a section on Beast Speech in the Magic chapter:

In Middle-earth, many animals can think and even talk. Beorn's cattle and horses can speak with him. The spiders of Mirkwood have an evil hissing speech. The Dwarves of Erebor have long spoken with the local ravens and recognized the wisdom of thrushes. Foxes wonder about the wanderings of Hobbits through the Shire at night. The great Eagles can speak aloud. Sometimes, as with the Eagles, characters and animals can converse freely. At other times, spells are needed.
 
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