talking during combat


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From the SRD, "In general, speaking is a free action that you can perform even when it isn’t your turn. Speaking more than few sentences is generally beyond the limit of a free action."
 

... Which means the specifics is generally up to the GM to interpret what is allowed.
 

I really restrict what can be said - yelling three words is about the limit. It makes combat proceed much more quickly.
 

pogre said:
I really restrict what can be said - yelling three words is about the limit. It makes combat proceed much more quickly.

Three words?

Not nearly enough! After all, "Naturally... but I find that Thibault cancels out Capo Ferro, don't you?" is twelve... and "Hello - My name is Inigo Montoya. You killed my father. Prepare to die." is thirteen!

-Hyp.
 

Perhaps the Princess Bride crew used a move-equivalent action. After all, they mostly stopped dancing around the landscape when they were speaking.....
 

Jack Simth said:
Perhaps the Princess Bride crew used a move-equivalent action. After all, they mostly stopped dancing around the landscape when they were speaking.....

The two examples I cited both occured while cut, thrust, and parry were still being exchanged :)

(At least one of the occurences of the 'Hello' dialogue, anyway :) )

-Hyp.
 

Hypersmurf said:
The two examples I cited both occured while cut, thrust, and parry were still being exchanged :)

(At least one of the occurences of the 'Hello' dialogue, anyway :) )

-Hyp.
That pretty much presumes, however, that each round of combat consists of a single move & single swing (attack), or exactly as many swings as listed in the full attack. If, however, the number of iterative attacks a high BAB grants in a round is simply the number of good shots open to the fighters, then they can be cinematically tink/tink/tinking away (with only one potential hit) while carrying on. After all, there's what, maybe six actual hits on a human with a weapon in the entire movie? Two human fatalities (one by poison)?
 

They had the "Witty Monologue" feat.

Not to be confused with the "Villianous Monologue" feat.

The former allows short monologues while battle is in place, whereas the latter allows long monologues before a battle begins and right after it ends (usually consisting of either a death or an escape).
 

I allow alot of talking (within reason), simply because it makes the roleplaying experience more fun. Villains lay out a summary of their plans right before they die, and players argue with each other over tactics (which creatures of the same language can overhear, unintelligent monsters cannot). Limiting speech makes combat faster and more realistic, but I found it too frigid for me. Our gaming table is very social.
 

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