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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 6989005" data-attributes="member: 6853819"><p>Feathergale Spire, Evening</p><p></p><p><strong>Great Hall</strong></p><p></p><p>"Nonesense," laughs Thurl in response to Erol's apology, "It's always good to host those who would rid this world of evil. This would be our 10th year of being an official society, though some of us were an informal group before that. Tell me of your exploits so far." Thurl proves to be a very charismatic man, ensuring everyone in the conversation is included. Only a few brief minutes with him and you feel you would follow him anywhere - were you not suspicious of his activities.</p><p></p><p>Wherever the conversation leads, he deftly brings it back to what you have been up to in the Desairn Valley.</p><p></p><p><strong>Elsewhere</strong></p><p></p><p>From sharing information with the others Duran knows of two locked doors on the third level. One of them you know to be Thurls personal chamber and the other to be accommodation. The accommodation rooms are not usually locked, apart from Thurl's. On the ground floor there is a locked room, that you believe is the armoury.</p><p></p><p>The tower itself offers no space for secret rooms (special reasoning), unless there is a secret trapdoor in one of the stables.</p><p></p><p>As for somewhere to hide, the solairium (S7) would be quite, if public - though there are likely to be a few unconscious people around the tower tonight - or the room assigns to the rest of the group, would be more private but would require you to get through the great hall. You could also find a quite hole among the provisions stored in the stables.</p></blockquote><p></p>
[QUOTE="TallIan, post: 6989005, member: 6853819"] Feathergale Spire, Evening [B]Great Hall[/B] "Nonesense," laughs Thurl in response to Erol's apology, "It's always good to host those who would rid this world of evil. This would be our 10th year of being an official society, though some of us were an informal group before that. Tell me of your exploits so far." Thurl proves to be a very charismatic man, ensuring everyone in the conversation is included. Only a few brief minutes with him and you feel you would follow him anywhere - were you not suspicious of his activities. Wherever the conversation leads, he deftly brings it back to what you have been up to in the Desairn Valley. [B]Elsewhere[/B] From sharing information with the others Duran knows of two locked doors on the third level. One of them you know to be Thurls personal chamber and the other to be accommodation. The accommodation rooms are not usually locked, apart from Thurl's. On the ground floor there is a locked room, that you believe is the armoury. The tower itself offers no space for secret rooms (special reasoning), unless there is a secret trapdoor in one of the stables. As for somewhere to hide, the solairium (S7) would be quite, if public - though there are likely to be a few unconscious people around the tower tonight - or the room assigns to the rest of the group, would be more private but would require you to get through the great hall. You could also find a quite hole among the provisions stored in the stables. [/QUOTE]
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